using Microsoft.EntityFrameworkCore.Migrations; namespace ReallifeGamemode.Database.Migrations { public partial class TurfSurplusValue : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn( name: "Surplus", table: "Turfs", nullable: false, defaultValue: false); migrationBuilder.AddColumn( name: "Value", table: "Turfs", nullable: false, defaultValue: 0); } protected override void Down(MigrationBuilder migrationBuilder) { migrationBuilder.DropColumn( name: "Surplus", table: "Turfs"); migrationBuilder.DropColumn( name: "Value", table: "Turfs"); } } }