using System; using System.Collections.Generic; using System.Linq; using System.Text; using GTANetworkAPI; /** * @overview Life of German Reallife - Event Login (Login.cs) * @author VegaZ * @copyright (c) 2008 - 2018 Life of German */ namespace reallife_gamemode.Server.Events { public class Login : Script { [RemoteEvent("OnPlayerLogin")] public void OnPlayerLogin(Client player, string password) { string checkPassword = null; using (var loginContext = new Model.DatabaseContext()) { var user = loginContext.Users.SingleOrDefault(b => b.Name == player.Name); if(user.Password == null) { player.TriggerEvent("loginFail", "Benutzer existiert nicht! Registriere dich zuerst!"); } else { checkPassword = user.Password; } } if(checkPassword == NAPI.Util.GetHashSha256(password)) { player.TriggerEvent("loginSuccess"); } else { player.TriggerEvent("loginFail","Passwort inkorrekt!"); } } [Command("login")] public void CmdLogin(Client player) { player.TriggerEvent("showLogin",player); } [RemoteEvent("OnPlayerRegister")] public void OnPlayerRegister(Client player, string password) { using (var registerContext = new Model.DatabaseContext()) { var user = new Entities.User { Name = player.Name, SocialClubName = player.SocialClubName, Password = NAPI.Util.GetHashSha256(password) }; registerContext.Users.Add(user); registerContext.SaveChanges(); } player.TriggerEvent("registerSuccess"); } } }