using GTANetworkAPI; using reallife_gamemode.Model; using reallife_gamemode.Server.Entities; using reallife_gamemode.Server.Util; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace reallife_gamemode.Server.Business { public abstract class BusinessBase : IBankAccountOwner { private TextLabel _informationLabel; public abstract int Id { get; } public abstract string Name { get; } public abstract Vector3 Position { get; } public IBankAccount GetBankAccount(DatabaseContext databaseContext = null) { if (databaseContext == null) { using (databaseContext = new DatabaseContext()) { return databaseContext.BusinessBankAccounts.FirstOrDefault(u => u.BusinessId == Id); } } else { return databaseContext.BusinessBankAccounts.FirstOrDefault(u => u.BusinessId == Id); } } public void Setup() { _informationLabel = NAPI.TextLabel.CreateTextLabel(Name, Position, 20.0f, 1.3f, 0, new Color(255, 255, 255)); if (GetBankAccount() == null) { NAPI.Util.ConsoleOutput("Creating Bank Account for Business: " + Name); using (var dbContext = new DatabaseContext()) { dbContext.BusinessBankAccounts.Add(new BusinessBankAccount() { BusinessId = Id, Balance = 0 }); dbContext.SaveChanges(); } } } public void Update() { User owner = GetOwner(); string infoText = Name + "\n" + "Besitzer: " + (owner == null ? "Niemand" : owner.Name) + "\nKasse: " + (GetBankAccount()?.Balance ?? 0); _informationLabel.Text = infoText; } public User GetOwner() { using (var dbContext = new DatabaseContext()) { User user = dbContext.Users.FirstOrDefault(u => u.BusinessId == Id); return user; } } public abstract void Load(); } }