using GTANetworkAPI; using ReallifeGamemode.Server.Models; using ReallifeGamemode.Server.Util; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; /** * @overview Life of German Reallife - Entities ATM (ATM.cs) * @author VegaZ * @copyright (c) 2008 - 2018 Life of German */ namespace ReallifeGamemode.Server.Entities { public class ATM : IBankAccountOwner, IBankAccount { [Key] public int Id { get; set; } public int Balance { get; set; } public float X { get; set; } public float Y { get; set; } public float Z { get; set; } [NotMapped] public Vector3 Position => new Vector3(X, Y, Z); public bool Faulty { get; set; } = false; public bool Active { get; set; } = true; public string Name => throw new NotImplementedException(); public IBankAccount GetBankAccount(DatabaseContext databaseContext = null) { databaseContext = databaseContext ?? new DatabaseContext(); return databaseContext.ATMs.Where(a => a.Id == this.Id).First(); } } }