import * as NativeUI from 'NativeUI'; import InputHelper from '../inputhelper'; export default function checkpointHandle(globalData: GlobalData) { var count = 0; var myVar; var posCp; var Player; var activeCheckpoint; var inCheckpoint = false; mp.events.add('setCheckPoint', (position, player) => { inCheckpoint = false; posCp = position; Player = player; activeCheckpoint = mp.markers.new(1, posCp, 3.0, { color: [255, 0, 0, 150], visible: true, dimension: 0 }); //mp.events.call("SERVER:Util_setWaypoint", posCp.X, posCp.Z); mp.game.ui.setNewWaypoint(posCp.x, posCp.y); myVar = setInterval(myTimer, 100); }); function myTimer() { let dist = mp.game.gameplay.getDistanceBetweenCoords(Player.position.x, Player.position.y, 0, posCp.x, posCp.y, 0, false); if (dist <= 2 && !inCheckpoint) { mp.game.audio.playSoundFrontend(1, "Beep_Red", "DLC_HEIST_HACKING_SNAKE_SOUNDS", true); inCheckpoint = true; activeCheckpoint.visible = false; clearInterval(myVar); mp.events.callRemote("playerInCheckpoint"); } else if (dist > 2) { inCheckpoint = false; } } }