using System; using System.Collections.Generic; using System.Linq; using GTANetworkAPI; using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Util; namespace ReallifeGamemode.Server.WeaponDeal { class BasePoints { public void getbase(int? factionID, Player client) { if (factionID == 1) { client.TriggerEvent("SERVER:Util_setWaypoint", 428.07, -977.88); // LSPD } else if (factionID == 2) { client.TriggerEvent("SERVER:Util_setWaypoint", 1157.56, -1518.56); // Sanitäter } else if (factionID == 3) { client.TriggerEvent("SERVER:Util_setWaypoint", 88.10, -741.76); // FIB } else if (factionID == 4) { client.TriggerEvent("SERVER:Util_setWaypoint", -394.30, -2785.44); // Trucker } else if (factionID == 5) { client.TriggerEvent("SERVER:Util_setWaypoint", -1082.29, -1655.07); // Terror } else if (factionID == 6) { client.TriggerEvent("SERVER:Util_setWaypoint", 1157.56, -1518.56); // Hitmen } else if (factionID == 7) { client.TriggerEvent("SERVER:Util_setWaypoint", 103.72, -1939.43); // Grove } else if (factionID == 8) { client.TriggerEvent("SERVER:Util_setWaypoint", 1381.08, -1505.67); // Ballas } else if (factionID == 9) { client.TriggerEvent("SERVER:Util_setWaypoint", -604.04, -930.92); // News Reporter } } } }