using Microsoft.EntityFrameworkCore.Migrations; namespace ReallifeGamemode.Database.Migrations { public partial class HousePosition : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn( name: "X", table: "Houses", nullable: false, defaultValue: 0f); migrationBuilder.AddColumn( name: "Y", table: "Houses", nullable: false, defaultValue: 0f); migrationBuilder.AddColumn( name: "Z", table: "Houses", nullable: false, defaultValue: 0f); } protected override void Down(MigrationBuilder migrationBuilder) { migrationBuilder.DropColumn( name: "X", table: "Houses"); migrationBuilder.DropColumn( name: "Y", table: "Houses"); migrationBuilder.DropColumn( name: "Z", table: "Houses"); } } }