using System; using System.Collections.Generic; using System.Linq; using System.Text; using GTANetworkAPI; using GTANetworkMethods; using reallife_gamemode.Model; namespace reallife_gamemode.Server.Event { public class Spawn : Script { [ServerEvent(GTANetworkAPI.Event.PlayerSpawn)] public void OnPlayerSpawn(Client player) { NAPI.Chat.SendChatMessageToPlayer(player, "~b~Du wurdest gespawnt."); } } }