using GTANetworkAPI; using reallife_gamemode.Model; using reallife_gamemode.Server.Util; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; /** * @overview Life of German Reallife - Entities UserItem (UserItem.cs) * @author VegaZ * @copyright (c) 2008 - 2018 Life of German */ namespace reallife_gamemode.Server.Entities { public class UserItem { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } public int ItemId { get; set; } [ForeignKey("User")] public int UserId { get; set; } public User User { get; set; } public int Amount { get; set; } public int Slot { get; set; } } }