/** * @overview Life of German Reallife - Gui Infobox infobox.js * @author VegaZ * @copyright (c) 2008 - 2018 Life of German */ var playerName; var playerId; var playerMoney; var dutyMedics = 0; var isDeath = false; var deathTime; var respawnTime; var deathSeconds; var fade; mp.game.gameplay.setFadeOutAfterDeath(false); mp.events.add("startDeathTimer", (isAdmin) => { if (isDeath === false) { isDeath = true; if (isAdmin) { mp.gui.chat.activate(true); } else { mp.gui.chat.activate(false); } deathDate = new Date(); respawnTime = Math.floor(deathDate.getTime() / 1000 + 120); fade = 255 - 120; mp.game.graphics.requestStreamedTextureDict("Mptattoos", true); } }); mp.events.add("onPlayerRevived", () => { isDeath = false; mp.gui.chat.activate(true); mp.game.gameplay.setFadeOutAfterDeath(false); mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded("Mptattoos"); }); mp.events.add("respawnDeathPlayer", () => { isDeath = false; mp.gui.chat.activate(true); mp.game.gameplay.setFadeOutAfterDeath(false); mp.events.callRemote('RespawnPlayerAtHospital'); mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded("Mptattoos"); }); mp.events.add("updateDutyMedics", (count) => { if (count == true) { dutyMedics++; } else { dutyMedics--; } }); mp.events.add("render", () => { currentDate = new Date(); if (isDeath === true) { var medicString; if (dutyMedics > 0) { medicString = "Derzeit sind ~g~" + dutyMedics + " Medics ~s~im Dienst ~c~und versuchen dich wiederzubeleben..."; } else { medicString = "Derzeit sind ~r~keine Medics ~s~im Dienst." } deathSeconds = respawnTime - Math.floor(currentDate.getTime() / 1000); var alpha = fade + (Math.floor((currentDate.getTime() / 1000) - (deathDate.getTime() / 1000))); if (deathSeconds >= 0) { mp.game.graphics.drawSprite("Mptattoos", "clearout", 0.625, 0.52, 0.1, 0.1, 0, 255, 255, 255, 236); mp.game.graphics.drawText("Respawn in: ~y~" + deathSeconds, [0.5, 0.5], { font: 7, color: [255, 255, 255, 255], scale: [0.8, 0.8], outline: true }) mp.game.graphics.drawText(medicString, [0.5, 0.975], { font: 4, color: [255, 255, 255, 255], scale: [0.4, 0.4], outline: true }) mp.game.graphics.drawRect(0.5, 0.5, 1, 1, 0, 0, 0, alpha); } else { mp.events.call("respawnDeathPlayer"); } } });