using System; using System.Collections.Generic; using System.Linq; using System.Text; using GTANetworkAPI; using Microsoft.EntityFrameworkCore; using reallife_gamemode.Model; using reallife_gamemode.Server.Entities; namespace reallife_gamemode.Server.Events { class Connect : Script { [ServerEvent(GTANetworkAPI.Event.PlayerConnected)] public void OnPlayerConnected(Client player) { } } }