using System; using System.Collections.Generic; using System.Linq; using System.Text; using GTANetworkAPI; using ReallifeGamemode.Server.Entities; using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Models; using ReallifeGamemode.Server.Services; namespace ReallifeGamemode.Server.Finance { public class Paycheck { public float FinancialHelp { get; set; } = 0; public float FinancialInterest { get; set; } = 0; public int VehicleTaxation { get; set; } = 0; public float PropertyTaxation { get; set; } = 0; public int Wage { get; set; } = 0; public int Amount { get; set; } = 0; public Paycheck(float FinancialHelp, float FinancialInterest, int VehicleTaxation, float PropertyTaxation, int Wage, int Amount) { this.FinancialHelp = FinancialHelp; this.FinancialInterest = FinancialInterest; this.VehicleTaxation = VehicleTaxation; this.PropertyTaxation = PropertyTaxation; this.Wage = Wage; this.Amount = Amount; } } }