using System; using System.Linq; using GTANetworkAPI; using Microsoft.Extensions.Logging; using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Database.Models; using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Types; using ReallifeGamemode.Server.Util; using ReallifeGamemode.Server.WeaponDeal; using ReallifeGamemode.Server.Log; using ReallifeGamemode.Server.Managers; using ReallifeGamemode.Server.Services; namespace ReallifeGamemode.Server.Events { public class Vehicle : Script { private static readonly ILogger logger = LogManager.GetLogger(); [RemoteEvent("VehicleMenu_ToggleEngine")] public void VehicleMenuToggleEngineEvent(Player player) { if (player.IsInVehicle && player.VehicleSeat == 0) { player.TriggerEvent("CLIENT:SELECT_ROUTE"); GTANetworkAPI.Vehicle v = player.Vehicle; User u = player.GetUser(); if (u == null) return; if (NAPI.Entity.GetEntityVelocity(v).Length() > 1 && v.Class != 16) { NotificationService.SendErrorNotification(player, "Der Motor kann nur im Stand betätigt werden", true); return; } bool state = VehicleStreaming.GetEngineState(v); ServerVehicle sV = v.GetServerVehicle(); if (sV != null) { if (sV is ShopVehicle) { VehicleStreaming.SetEngineState(v, false); return; } else if (sV is FactionVehicle fV) { if ((fV.Model == WeaponDealManager.WEAPON_DEAL_GANG_VEHICLE_HASH || fV.Model == WeaponDealManager.WEAPON_DEAL_STAATSFRAK_VEHICLE_HASH) && WeaponDealManager.WEAPON_DEAL_FACTIONS.Contains(u.FactionId ?? 0)) { VehicleStreaming.SetEngineState(v, !state); } else if (!fV.GetOwners().Contains(u.FactionId ?? 0) && !state && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty())) { NotificationService.SendErrorNotification(player, "Du hast keinen Schlüssel"); return; } } else if (sV is GroupVehicle gV) { if (gV.GroupId != u.Group.Id && !state && !u.IsAdmin(AdminLevel.ADMIN3)) { NotificationService.SendErrorNotification(player, "Du hast keinen Schlüssel"); return; } } else if (sV is JobVehicle jV) { if (jV.JobId != player.GetUser().JobId && !state && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty())) { NotificationService.SendErrorNotification(player, "Du hast keinen Schlüssel"); return; } else { if (!jV.GetJob().GetUsersInJob().Contains(player) && !player.IsAdminDuty()) { player.SendNotification("~y~[JOB] ~w~Du musst den Job vorher starten!"); return; } } } else if (sV is UserVehicle uV) { if (uV.UserId != u.Id) { return; } } } VehicleStreaming.SetEngineState(v, !state); } } [RemoteEvent("VehicleMenu_LockCar")] public static void VehicleMenuLockCarEvent(Player player) { if (player.IsInVehicle && player.VehicleSeat == 0) { GTANetworkAPI.Vehicle v = player.Vehicle; User u = player.GetUser(); if (u == null) return; bool state = VehicleStreaming.GetLockState(v); ServerVehicle sV = v.GetServerVehicle(); if (sV != null) { if (sV is ShopVehicle) { VehicleStreaming.SetEngineState(v, false); return; } else if (sV is FactionVehicle fV) { if (!fV.GetOwners().Contains(u.FactionId ?? 0) || sV.Model == HanfManager.ASSERVATENTRUCK_VEHICLE) { return; } } else if (sV is UserVehicle uV) { if (uV.UserId != u.Id) { NotificationService.SendErrorNotification(player, "Du hast keinen Schlüssel"); return; } } else if (sV is JobVehicle) { return; } else if (sV is SchoolVehicle) { return; } } state = !state; VehicleStreaming.SetLockStatus(v, state); string msg = "Fahrzeug "; msg += state ? "~r~abgeschlossen" : "~g~aufgeschlossen"; player.TriggerEvent("vehsync:OpenCar", state); using (var dbContext = new DatabaseContext()) { ServerVehicle carlocked = v.GetServerVehicle(dbContext); if (carlocked != null) { carlocked.Locked = state; dbContext.SaveChanges(); } } player.SendNotification(msg); } else if (!player.IsInVehicle) { GTANetworkAPI.Vehicle vehicle = null; foreach (var veh in NAPI.Pools.GetAllVehicles()) { if (player.Position.DistanceTo(veh.Position) <= 3f) { vehicle = veh; break; } } if (vehicle == null) return; User u = player.GetUser(); if (u == null) return; bool state = VehicleStreaming.GetLockState(vehicle); ServerVehicle sV = vehicle.GetServerVehicle(); if (sV != null) { if (sV is ShopVehicle) { VehicleStreaming.SetEngineState(vehicle, false); return; } else if (sV is FactionVehicle fV) { if (!fV.GetOwners().Contains(u.FactionId ?? 0) || sV.Model == HanfManager.ASSERVATENTRUCK_VEHICLE) { return; } } else if (sV is UserVehicle uV) { if (uV.UserId != u.Id) { return; } } else if (sV is JobVehicle) { return; } } state = !state; VehicleStreaming.SetLockStatus(vehicle, state); string msg = "Fahrzeug "; msg += state ? "~r~abgeschlossen" : "~g~aufgeschlossen"; player.TriggerEvent("vehsync:OpenCar", state); using (var dbContext = new DatabaseContext()) { ServerVehicle carlocked = vehicle.GetServerVehicle(dbContext); if (carlocked != null) { carlocked.Locked = state; dbContext.SaveChanges(); } } player.SendNotification(msg); } } [RemoteEvent("CLIENT:VehicleMenu_ParkCar")] public void VehicleMenuParkCarEvent(Player player) { if (player.IsInVehicle && player.VehicleSeat == 0) { GTANetworkAPI.Vehicle v = player.Vehicle; User u = player.GetUser(); if (u == null) return; using (var dbContext = new DatabaseContext()) { ServerVehicle sV = v.GetServerVehicle(dbContext); if (sV == null) return; if (sV is UserVehicle uV) { if (uV.UserId != u.Id && (!u.IsAdmin(AdminLevel.HEADADMIN) || !player.IsTSupport())) { NotificationService.SendErrorNotification(player, "Du darfst dieses Fahrzeug nicht parken"); return; } } else if (sV is FactionVehicle fV) { if ((!fV.GetOwners().Contains(u.FactionId ?? 0) || !u.FactionLeader) && (!u.IsAdmin(AdminLevel.HEADADMIN) || !player.IsTSupport())) { NotificationService.SendErrorNotification(player, "Du darfst dieses Fahrzeug nicht parken"); return; } } else if (sV is GroupVehicle gV) { if (gV.GroupId != u.Group.Id || u.GroupRank < GroupRank.MANAGER) { NotificationService.SendErrorNotification(player, "Du darfst dieses Fahrzeug nicht parken"); return; } } else if (sV is JobVehicle) { NotificationService.SendErrorNotification(player, "Du darfst dieses Fahrzeug nicht parken"); return; } else if (sV is SchoolVehicle) { NotificationService.SendErrorNotification(player, "Du darfst dieses Fahrzeug nicht parken"); return; } Vector3 pos = v.Position; sV.PositionX = pos.X; sV.PositionY = pos.Y; sV.PositionZ = pos.Z; sV.Heading = v.Heading; logger.LogInformation("Player {0} parked the car {1} at x:{2}, y:{3}, z:{4}", player.Name, sV.Id, pos.X, pos.Y, pos.Z); player.SendNotification("~g~Das Fahrzeug wurde geparkt."); dbContext.SaveChanges(); } } } [RemoteEvent("VehicleMenu_ToggleSingleDoor")] public void VehicleMenuToggleSingleDoorEvent(Player player, int door) { if (!player.IsInVehicle) return; GTANetworkAPI.Vehicle veh = player.Vehicle; DoorID doorId = (DoorID)door; DoorState state = VehicleStreaming.GetDoorState(veh, doorId); VehicleStreaming.SetDoorState(veh, doorId, state == DoorState.DoorOpen ? DoorState.DoorClosed : DoorState.DoorOpen); } [RemoteEvent("VehicleMenu_OpenAllDoors")] public void VehicleMenuOpenAllDoorsEvent(Player player) { if (!player.IsInVehicle) return; GTANetworkAPI.Vehicle veh = player.Vehicle; foreach (DoorID doorId in Enum.GetValues(typeof(DoorID))) { VehicleStreaming.SetDoorState(veh, doorId, DoorState.DoorOpen); } } [RemoteEvent("VehicleMenu_CloseAllDoors")] public void VehicleMenuCloseAllDoorsEvent(Player player) { if (!player.IsInVehicle) return; GTANetworkAPI.Vehicle veh = player.Vehicle; foreach (DoorID doorId in Enum.GetValues(typeof(DoorID))) { VehicleStreaming.SetDoorState(veh, doorId, DoorState.DoorClosed); } } [RemoteEvent("CLIENT:VehicleMenu_UseSeatbelt")] public void VehicleMenuUseSeatbelt(Player player) { if (!player.IsInVehicle) { return; } player.TriggerEvent("SERVER:ChangeSeatbeltState"); } } }