using System; using System.Collections.Generic; using System.Text; using GTANetworkAPI; using reallife_gamemode.Server.Events; using reallife_gamemode.Server.Extensions; using reallife_gamemode.Server.Services; using reallife_gamemode.Server.Util; /** * @overview Life of German Reallife - Admin Commands (Admin.cs) <<<<<<< HEAD * @author VegaZ, hydrant, balbo ======= * @author VegaZ, hydrant, xSprite >>>>>>> 5e0e0d82f2d05dda2954836a69347d4433839f85 * @copyright (c) 2008 - 2018 Life of German */ namespace reallife_gamemode.Server.Commands { public class Admin : Script { [Command("o", "~m~Benutzung: ~s~/o [Nachricht]", GreedyArg = true)] public void CmdAdminO(Client player, string message) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true) { ChatService.NotAuthorized(player); return; } string publicMessage = "~b~(( " + player.Name + ": " + message + " ))"; NAPI.Chat.SendChatMessageToAll(publicMessage); } [Command("veh", "~m~Benutzung: ~s~/veh [Fahrzeug] (Farbe 1) (Farbe 2)")] public void CmdAdminVeh(Client player, VehicleHash hash, int color1 = 111, int color2 = 111) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } if (player.IsInVehicle) // Man darf keine Autos erstellen, wenn man selbst in einem sitzt (verhindert Bugs) { player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan schon in einem Fahrzeug."); return; } Vehicle v = NAPI.Vehicle.CreateVehicle(hash, player.Position, player.Rotation.Z, color1, color2); player.SetIntoVehicle(v.Handle, -1); player.SendChatMessage("Maxspeed: + " + player.Vehicle.MaxSpeed + ""); } [Command("fv")] public void CmdAdminFixveh(Client player) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } if (!player.IsInVehicle) { player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan nicht in einem Fahrzeug."); return; } player.Vehicle.Repair(); } [Command("vdestroy")] public void CmdAdminDelveh(Client player) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } if (!player.IsInVehicle) // Man darf keine Autos erstellen, wenn man selbst in einem sitzt (verhindert Bugs) { player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan nicht in einem Fahrzeug."); return; } /* TODO: Checken, ob das Fahrzeug in einem System genutzt wird (Fraktions-Autos / Spieler-Auto) * Wenn Ja: Abbrechen und mitteilen, dass man den System-spezifischen Befehl zu nutzen hat */ player.Vehicle.Delete(); } [Command("to", "~m~Benutzung: ~s~/to [Name]")] public void CmdAdminGoto(Client player, string name) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByName(name); if (target == null) { ChatService.PlayerNotFound(player); return; } player.Position = target.Position; } [Command("position")] public void CmdAdminShowPos(Client player) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } player.SendChatMessage("Position: X Y Z: " + player.Position + ""); } [Command("gotox", "~m~Benutzung: ~s~/gotox [X] [Y] [Z]")] public void CmdAdminGotoxyz(Client player, float x, float y, float z) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } player.Position = new Vector3(x, y, z); } [Command("gh", "~m~Benutzung: ~s~/gh [Name]")] public void CmdAdminGethere(Client player, string name) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByName(name); if (target == null) { ChatService.PlayerNotFound(player); return; } target.Position = player.Position; target.SendChatMessage("Du wurdest von " + player.Name + " teleportiert."); } [Command("ipl", "~m~Benutzung: ~s~/ipl [Load / Remove] [Name]")] public void CmdAdminIpl(Client player, string option, string name) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } option = option.ToLower(); if (option == "load") { NAPI.World.RequestIpl(name); player.SendChatMessage("~g~Das IPL ~s~" + name + " ~g~wurde erfolgreich geladen"); } else if (option == "remove") { NAPI.World.RemoveIpl(name); player.SendChatMessage("~g~Das IPL ~s~" + name + " ~g~wurde erfolgreich entladen"); } else { player.SendChatMessage("~m~Benutzung: ~s~/ipl [Load / Remove] [Name]"); } } [Command("giveweapon", "~m~Benutzung: ~s~/giveweapon [Spieler] [Waffe] [Munition]")] public void CmdAdminGiveweapon(Client player, string name, string weapon, int ammo) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } if (ammo <= 0) { player.SendChatMessage("~r~[FEHLER]~s~ Es muss mindestens 1 Munition vergeben werden."); return; } Client target = ClientService.GetClientByName(name); if (target == null) { ChatService.PlayerNotFound(player); return; } WeaponHash wHash = NAPI.Util.WeaponNameToModel(weapon); if (wHash == default(WeaponHash)) { player.SendChatMessage("~r~[FEHLER]~s~ Diese Waffe existiert nicht."); return; } target.GiveWeapon(wHash, ammo); target.SendChatMessage("~b~Du hast von " + player.Name + " eine/n " + wHash + " mit einer Munition von " + ammo + " erhalten."); player.SendChatMessage("~b~Du hast " + target.Name + " eine/n " + wHash + " mit einer Munition von " + ammo + " gegeben."); } [Command("sethp", "~m~Benutzung: ~s~/sethp [Spieler] (Leben)")] public void CmdAdminSetHp(Client player, string name, int hp = 100) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByName(name); if (target == null) { ChatService.PlayerNotFound(player); return; } target.Health = hp; target.SendChatMessage("~b~Dein Leben wurde von " + player.Name + " auf " + hp + " gesetzt."); player.SendChatMessage("~b~Du hast das Leben von " + target.Name + " auf " + hp + " gesetzt."); } [Command("setarmor", "~m~Benutzung: ~s~/setarmor [Spieler] (Armor)")] public void CmdAdminSetArmor(Client player, string name, int armor = 100) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByName(name); if (target == null) { ChatService.PlayerNotFound(player); return; } target.Armor = armor; target.SendChatMessage("~b~Deine Rüstung wurde von " + player.Name + " auf " + armor + " gesetzt."); player.SendChatMessage("~b~Du hast die Rüstung von " + target.Name + " auf " + armor + " gesetzt."); } [Command("setskin", "~m~Benutzung: ~s~/setskin [Spieler] [Skin]")] public void CmdAdminSetSkin(Client player, string name, string Skin) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByName(name); if (target == null) { ChatService.PlayerNotFound(player); return; } var skin = NAPI.Util.PedNameToModel(Skin); target.SendChatMessage("~b~Dein Skin wurde von " + player.Name + " zu " + skin + " gesetzt."); player.SendChatMessage("~b~Du hast den Skin von " + target.Name + " zu " + skin + " gesetzt."); target.SetSkin(NAPI.Util.PedNameToModel(Skin)); } [Command("vcolor", "~m~Benutzung: ~s~/vcolor [Farb-ID1] [Farb-ID2]")] public void CmdAdminColor(Client player, int color1, int color2) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } if (!player.IsInVehicle) { player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan in keinem Fahrzeug!"); return; } player.Vehicle.PrimaryColor = color1; player.Vehicle.SecondaryColor = color2; player.SendChatMessage("Farb-ID1 " + color1 + ", Farb-ID2 " + color2 + ""); } [Command("aw", "~m~Benutzung: ~s~/aw [Spieler] [Nachricht]")] public void CmdAdminMsg(Client player, string name, string msg) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByName(name); if (target == null) { ChatService.PlayerNotFound(player); return; } if (target == player) { ChatService.ErrorMsg(player); return; } target.SendChatMessage("~y~PM von " + player.Name + ": " + msg + " "); player.SendChatMessage("~y~PM an " + target.Name + ": " + msg + " "); } [Command("takeweapon", "~m~Benutzung: ~s~/takeweapon [Spieler]")] public void CmdAdminTakeWeapon(Client player, string name) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByName(name); if (target == null) { ChatService.PlayerNotFound(player); return; } player.RemoveAllWeapons(); target.SendChatMessage("~b~Deine Waffen wurden dir von " + player.Name + "(Admin) abgenommen"); player.SendChatMessage("~b~Dem Spieler " + target.Name + " wurden erfolgreich alle Waffen abgenommen "); } [Command("rsethp", "~m~Benutzung: ~s~/rsethp [Radius] (Leben)")] public void CmdAdminRangeSetHP(Client player, float radius, int hp = 100) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player); foreach (var managedClient in peopleInRange) { managedClient.Health = hp; managedClient.SendChatMessage("~b~Admin " + player.Name + " hat im Radius von " + radius + " die HP auf " + hp + " gesetzt."); } player.SendChatMessage("~b~Das Leben von " + peopleInRange.Count + " Spielern wurde auf " + hp + " gesetzt."); } [Command("rsetarmor", "~m~Benutzung: ~s~/rsetarmor [Radius] (Armor)")] public void CmdAdminRangeSetArmor(Client player, float radius, int Armor = 100) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player); foreach (var managedClient in peopleInRange) { managedClient.Health = Armor; managedClient.SendChatMessage("~b~Admin " + player.Name + " hat im Radius von " + radius + " die Rüstung auf " + Armor + " gesetzt."); } player.SendChatMessage("~b~Die Rüstung von " + peopleInRange.Count + " Spielern wurde auf " + Armor + " gesetzt."); } [Command("time", "~m~Benutzung: ~s~/time [Stunde] (Minuten) (Sekunden)")] public void CmdAdminSetTime(Client player, int hour, int min = 0, int sec = 0) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } NAPI.World.SetTime(hour, min, sec); NAPI.Chat.SendChatMessageToAll("Serverzeit auf " + hour + ":" + min + ":" + sec + " gestellt"); } [Command("val")] public void Val(Client player) { NAPI.Chat.SendChatMessageToAll("Value of " + player.Name + ": " + player.Handle.Value); } [Command("rgiveweapon", "~m~Benutzung: ~s~/rgiveweapon [Radius] [Waffe] [Munition]")] public void CmdAdminRangeGiveWeapon(Client player, float radius, string weapon, int munition) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } WeaponHash wHash = NAPI.Util.WeaponNameToModel(weapon); if (wHash == default(WeaponHash)) { player.SendChatMessage("~r~[FEHLER]~s~ Diese Waffe existiert nicht."); return; } var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player); foreach (var managedClient in peopleInRange) { managedClient.GiveWeapon(wHash, munition); managedClient.SendChatMessage("~b~Admin " + player.Name + " hat im Radius von " + radius + " eine/n " + weapon + " mit " + munition + " Munition vergeben."); } player.SendChatMessage("~b~Du hast " + peopleInRange.Count + " Spielern eine " + weapon + " mit " + munition + " Munition gegeben"); } [Command("save", "~m~Benutzung: ~s~/save [Typ = ~g~Blip, ~r~Marker, Ped, Pickup, TextLabel, ~g~Vehicle")] public void CmdAdminSave(Client player, string typ) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true) { ChatService.NotAuthorized(player); return; } switch (typ) { case "Blip": player.TriggerEvent("saveBlip"); break; case "Vehicle": if (player.IsInVehicle) { Vehicle vehicle = player.Vehicle; SaveData.SaveVehicleData((VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate, Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor), vehicle.Locked, vehicle.EngineStatus, Convert.ToByte(vehicle.Dimension)); } else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!"); break; } } [Command("a", "~m~Benutzung: ~s~/a [Nachricht]")] public void CmdAdminA(Client player, string message) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } List playerlist = NAPI.Pools.GetAllPlayers(); foreach (Client currentPlayer in playerlist) { if (currentPlayer.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? false) { NAPI.Chat.SendChatMessageToPlayer(currentPlayer, "~r~Admin " + NAPI.Player.GetPlayerName(player) + "~w~: " + message); } } } [Command("team", "~m~Benutzung: ~s~/team")] public void CmdAdminTeam(Client player) { if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true) { ChatService.NotAuthorized(player); return; } NAPI.Chat.SendChatMessageToPlayer(player, "Online Teammitglieder:"); List playerlist = NAPI.Pools.GetAllPlayers(); foreach (Client currentPlayer in playerlist) { if (currentPlayer.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? false) { NAPI.Chat.SendChatMessageToPlayer(player, "~w~" + NAPI.Player.GetPlayerName(currentPlayer)); } } } [Command("setweather", "~m~Benutzung: ~s~/setweather [WEATHER]")] public void CmdAdminSetweather(Client player, string weather) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Weather weatherBefore = NAPI.World.GetWeather(); NAPI.World.SetWeather(weather); Weather weatherAfter = NAPI.World.GetWeather(); if (!weatherBefore.Equals(weatherAfter)) { NAPI.Chat.SendChatMessageToPlayer(player, "~w~Wetter geändert: " + NAPI.World.GetWeather()); } else { NAPI.Chat.SendChatMessageToPlayer(player, "~w~Wetter konnte nicht geändert werden"); } } [Command("freeze", "~m~Benutzung: ~s~/freeze [Player]")] public void CmdAdminFreeze(Client player, string targetname) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByName(targetname); if (target == null) { ChatService.PlayerNotFound(target); return; } target.Freeze(true); } [Command("unfreeze", "~m~Benutzung: ~s~/freeze [Player]")] public void CmdAdminUnfreeze(Client player, string targetname) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByName(targetname); if (target == null) { ChatService.PlayerNotFound(target); return; } target.Freeze(false); } [Command("kick", "~m~Benutzung: ~s~/kick [Player] [Grund]")] public void CmdAdminKick(Client player, string targetname, string reason) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByName(targetname); if (target == null) { ChatService.PlayerNotFound(target); return; } string targetPlayername = NAPI.Player.GetPlayerName(target); string adminPlayername = NAPI.Player.GetPlayerName(player); NAPI.Chat.SendChatMessageToPlayer(target, "~r~KICKINFO: ~w~Du wurdest von " + adminPlayername + " vom Server gekickt: " + reason); target.Kick(); NAPI.Chat.SendChatMessageToAll("~y~INFO: ~w~" + targetPlayername + " wurde von " + adminPlayername + " gekickt: " + reason); } [Command("clearchat", "~m~Benutzung: ~s~/clearchat")] public void CmdAdminClearchat(Client player) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } for (int i = 0; i < 20; i++) { NAPI.Chat.SendChatMessageToAll(""); } } [Command("up", "~m~Benutzung: ~s~/up [Wert]")] public void CmdAdminUp(Client player, int value = 5) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } player.Vehicle.Position = new Vector3(player.Vehicle.Position.X, player.Vehicle.Position.Y, player.Vehicle.Position.Z + value); } [Command("dn", "~m~Benutzung: ~s~/dn [Wert]")] public void CmdAdminDn(Client player, int value = 5) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } player.Vehicle.Position = new Vector3(player.Vehicle.Position.X, player.Vehicle.Position.Y, player.Vehicle.Position.Z - value); } [Command("rt", "~m~Benutzung: ~s~/rt [Wert]")] public void CmdAdminRt(Client player, int value = 5) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } float playerHeading = player.Heading; if (playerHeading < 45 || playerHeading >= 315) { Vector3 playerPosition = new Vector3(player.Position.X + value, player.Position.Y, player.Position.Z); player.Position = playerPosition; } else if (playerHeading < 315 && playerHeading >= 225) { Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y - value, player.Position.Z); player.Position = playerPosition; } else if (playerHeading >= 135 && playerHeading < 225) { Vector3 playerPosition = new Vector3(player.Position.X - value, player.Position.Y, player.Position.Z); player.Position = playerPosition; } else if (playerHeading >= 45 && playerHeading < 135) { Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y + value, player.Position.Z); player.Position = playerPosition; } } [Command("lt", "~m~Benutzung: ~s~/lt [Wert]")] public void CmdAdminLt(Client player, int value = 5) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } float playerHeading = player.Heading; if (playerHeading < 45 || playerHeading >= 315) { Vector3 playerPosition = new Vector3(player.Position.X - value, player.Position.Y, player.Position.Z); player.Position = playerPosition; } else if (playerHeading < 315 && playerHeading >= 225) { Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y + value, player.Position.Z); player.Position = playerPosition; } else if (playerHeading >= 135 && playerHeading < 225) { Vector3 playerPosition = new Vector3(player.Position.X + value, player.Position.Y, player.Position.Z); player.Position = playerPosition; } else if (playerHeading >= 45 && playerHeading < 135) { Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y - value, player.Position.Z); player.Position = playerPosition; } } [Command("ip", "~m~Benutzung: ~s~/ip [Spieler]")] public void CmdAdminIp(Client player, string targetname) { if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByName(targetname); if (target == null) { ChatService.PlayerNotFound(target); return; } player.SendChatMessage("IP von " + NAPI.Player.GetPlayerName(target) + ": " + target.Address); } } }