import { IGame, IUi, IEvents, IPlayerPool, IVehiclePool, IEntityAttachmentPool } from "../../game"; import RageEvents from "./events"; import RageUi from "./ui"; import { RagePlayerPool, RageVehiclePool, RageEntityAttachmentPool } from "./entities"; export default class RageGame implements IGame { players: IPlayerPool = new RagePlayerPool(); vehicles: IVehiclePool = new RageVehiclePool(); attachments: IEntityAttachmentPool = new RageEntityAttachmentPool(); events: IEvents = new RageEvents; ui: IUi = new RageUi; async wait(ms: number): Promise { await mp.game.waitAsync(ms); } disableDefaultEngineBehaviour(): void { mp.game.vehicle.defaultEngineBehaviour = false; } }