using System; using System.Collections.Generic; using System.Text; using GTANetworkAPI; using ReallifeGamemode.Server.Core.API; using ReallifeGamemode.Server.Types; namespace ReallifeGamemode.Server.Core.RageMP { public static class RageExtensions { public static Vector3 ToVector3(this Position position) { return new Vector3(position.X, position.Y, position.Z); } public static Position ToPosition(this Vector3 vector) { return new Position(vector.X, vector.Y, vector.Z); } public static DisconnectReason ToDisconnectReason(this DisconnectionType disconnectionType) { switch (disconnectionType) { case DisconnectionType.Left: return DisconnectReason.Quit; case DisconnectionType.Kicked: return DisconnectReason.Kick; case DisconnectionType.Timeout: return DisconnectReason.Timeout; default: return DisconnectReason.Unknown; } } public static GTANetworkAPI.Color ToColor(this API.Color color) { return new GTANetworkAPI.Color(color.R, color.G, color.B); } } }