/** * @overview Life of German Reallife - Player DutyClothes dutyclothes.js * @author VegaZ * @copyright (c) 2008 - 2018 Life of German */ import * as NativeUI from 'NativeUI'; const Menu = NativeUI.Menu; const UIMenuItem = NativeUI.UIMenuItem; const UIMenuListItem = NativeUI.UIMenuListItem; const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem; const BadgeStyle = NativeUI.BadgeStyle; const Point = NativeUI.Point; const ItemsCollection = NativeUI.ItemsCollection; const Color = NativeUI.Color; let screenRes = mp.game.graphics.getScreenResolution(0, 0); let saveItem = new UIMenuItem("Speichern", "Speichert deine Dienstkleidung"); saveItem.BackColor = new Color(13, 71, 161); saveItem.HighlightedBackColor = new Color(25, 118, 210); let cancelItem = new UIMenuItem("Abbrechen", ""); cancelItem.BackColor = new Color(213, 0, 0); cancelItem.HighlightedBackColor = new Color(229, 57, 53); export default function dutyCloth() { var dutyMenu; var hats; var tops; var legs; var shoes; var hat = -1; var top; var leg; var shoe; //Cloth Menu mp.events.add('showDutyClothMenu', (hatsArr, topsArr, legsArr, shoesArr) => { mp.gui.chat.activate(false); hats = hatsArr; tops = topsArr; legs = legsArr; shoes = shoesArr; dutyMenu = new Menu("Dienstkleidung", "Stelle deine Dienstkleidung zusammen", new Point(0, screenRes.y / 2), null, null); dutyMenu.AddItem(new UIMenuListItem("Hut", "", new ItemsCollection(hats))); dutyMenu.AddItem(new UIMenuListItem("Top", "", new ItemsCollection(tops))); dutyMenu.AddItem(new UIMenuListItem("Hose", "", new ItemsCollection(legs))); dutyMenu.AddItem(new UIMenuListItem("Schuhe", "", new ItemsCollection(shoes))); dutyMenu.AddItem(saveItem); dutyMenu.AddItem(cancelItem); dutyMenu.Visible = true; dutyMenu.ListChange.on((item, index) => { switch (item.Text) { case "Hut": if (item.SelectedItem.DisplayText === "Keinen") { hat = -1; mp.events.callRemote("updateDutyProp", 0, -1); } else { hat = parseInt(item.SelectedItem.DisplayText); mp.events.callRemote("updateDutyProp", 0, hat); } break; case "Top": top = parseInt(item.SelectedItem.DisplayText); mp.events.callRemote("updateDutyCloth", 11, top); break; case "Hose": leg = parseInt(item.SelectedItem.DisplayText); mp.events.callRemote("updateDutyCloth", 4, leg); break; case "Schuhe": shoe = parseInt(item.SelectedItem.DisplayText); mp.events.callRemote("updateDutyCloth", 6, shoe); break; } }); dutyMenu.ItemSelect.on((item) => { if (item.Text === "Speichern") { var slotType = [1, 0, 0, 0]; var slotId = [0, 11, 4, 6]; var clothId = [hat, top, leg, shoe]; mp.events.callRemote("saveCharacterCloth", JSON.stringify(slotType), JSON.stringify(slotId), JSON.stringify(clothId)); dutyMenu.Visible = false; mp.gui.chat.activate(true); } else if (item.Text === "Abbrechen") { dutyMenu.Visible = false; mp.gui.chat.activate(true); mp.events.callRemote("defaultCharacterCloth"); } }); dutyMenu.MenuClose.on(() => { dutyMenu.Visible = false; mp.gui.chat.activate(true); mp.events.callRemote("defaultCharacterCloth"); }); }); }