using System; using System.Collections.Generic; using System.Text; using ReallifeGamemode.Server.Core.API; using ReallifeGamemode.Server.Types; using ReallifeGamemode.Server.Core.Extensions; namespace ReallifeGamemode.Server.Core.Menus { internal class PoliceDepartment : Script { public PoliceDepartment() { // Marker position: 440.869 -981.045 30.689 CreateVisuals(); EventHandler.RegisterClientEvent("PoliceDepartment_MenuSelect", OnMenuSelect); } private void OnMenuSelect(IPlayer player, object[] args) { var index = (long)args[0]; using (var dbContext = GetDbContext()) { var user = player.GetUser(dbContext); if (index == 0) { if (user.WeaponLicense) { player.SendMessage("Du besitzt schon einen Waffenschein.", ChatPrefix.Info); return; } var account = user.BankAccount; if (account.Balance < 5000) { player.SendMessage("Du hast nicht genug Geld auf der Bank (5.000$)!", ChatPrefix.Error); return; } account.Balance -= 5000; player.SendMessage("Du hast den Waffenschein erfolgreich erworben.", ChatPrefix.Info); user.WeaponLicense = true; dbContext.SaveChanges(); } } } private void CreateVisuals() { Position pos = new Position(440.869, -981.045, 30.689); Api.TextLabel.CreateTextLabel("Polizeirevier\n\nDrücke ~y~E~s~, um das Menü zu öffnen", pos, 20f, 1.3f, Font.ChaletLondon, Color.White); Api.Marker.CreateMarker(MarkerType.VerticalCylinder, pos.Subtract(new Position(0, 0, 1.7)), new Position(), new Position(), 1f, Color.White); IColShape colShape = Api.ColShape.CreateSphere(pos, 2f); colShape.OnEntityEnter += OnPlayerEnterPoliceDepartment; colShape.OnEntityExit += OnPlayerExitPoliceDepartment; } private void OnPlayerEnterPoliceDepartment(IColShape colShape, IPlayer player) { player.TriggerEvent("PoliceDepartment_EnterColShape"); } private void OnPlayerExitPoliceDepartment(IColShape colShape, IPlayer player) { player.TriggerEvent("PoliceDepartment_ExitColShape"); } } }