using System; using System.Collections.Generic; using System.Text; namespace ReallifeGamemode.Server.Types { public class VehicleData { public bool EngineState { get; set; } public bool Locked { get; set; } public Dictionary Doors { get; set; } = new Dictionary(); } public enum WindowID { WindowFrontRight, WindowFrontLeft, WindowRearRight, WindowRearLeft } public enum WindowState { WindowFixed, WindowDown, WindowBroken } public enum DoorID { DoorFrontLeft, DoorFrontRight, DoorRearLeft, DoorRearRight, DoorHood, DoorTrunk, DoorBack, DoorBack2 } public enum DoorState { DoorClosed, DoorOpen, DoorBroken, } public enum WheelID { Wheel0, Wheel1, Wheel2, Wheel3, Wheel4, Wheel5, Wheel6, Wheel7, Wheel8, Wheel9 } public enum WheelState { WheelFixed, WheelBurst, WheelOnRim, } }