using System; using System.Collections.Generic; using GTANetworkAPI; using Newtonsoft.Json; using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Database.Models; using Microsoft.CodeAnalysis.CSharp.Syntax; using ReallifeGamemode.Server.Services; using ReallifeGamemode.Server.Managers; using ReallifeGamemode.Server.Util; using ReallifeGamemode.Database.Entities; namespace ReallifeGamemode.Server.Job { public class BusDriverJob : JobBase { public override int Id => 4; public override string Name => "Busfahrer"; public override bool NeedVehicleToStart => false; private readonly IReadOnlyCollection Skill1Route1 = new List//Bus_Skill_1_Route_1 { new Vector3(-1018.1577758789062, -2732.403564453125, 10.658967971801758), new Vector3(-153.04013061523438, -2033.8385009765625, 19.712543487548828), new Vector3(50.42457580566406, -1536.9090576171875, 26.184476852416992), new Vector3(361.1451721191406, -1064.6044921875, 26.36113166809082), new Vector3(119.01465606689453, -785.609619140625, 28.267763137817383), new Vector3(-172.00689697265625, -815.9910888671875, 28.13607406616211), new Vector3(-707.7088623046875, -826.9969482421875, 20.451000213623047), new Vector3(-658.1038818359375, -1393.321533203125, 7.509778022766113), new Vector3(-1018.1826171875, -2732.371826171875, 10.656649589538574), new Vector3(-647.2696533203125, -2215.64501953125, 2.989798069000244), }.AsReadOnly(); private readonly IReadOnlyCollection Skill1Route2 = new List//Bus_Skill_1_Route_2 { new Vector3(-567.6445922851562, -1233.4453125, 12.050300598144531), new Vector3(-509.224609375, -668.373291015625, 30.02402877807617), new Vector3(55.00559997558594, -749.8328247070312, 41.11421203613281), new Vector3(-173.65509033203125, -152.5533905029297, 40.615516662597656), new Vector3(-523.8310546875, -266.884033203125, 32.291507720947266), new Vector3(-1167.646728515625, -400.75, 32.39745330810547), new Vector3(-1408.329345703125, -567.8721923828125, 27.22767448425293), new Vector3(-1213.3565673828125, -1214.755859375, 4.5853986740112305), new Vector3(-746.8554077148438, -2372.227783203125, 11.740862846374512), new Vector3(-660.7366333007812, -2206.03662109375, 2.988998889923096), }.AsReadOnly(); private readonly IReadOnlyCollection Skill1Route3 = new List//Bus_Skill_1_Route_3 { new Vector3(423.4793395996094, -2143.4169921875, 15.23659896850586), new Vector3(875.1618041992188, -1766.7913818359375, 26.780052185058594), new Vector3(1166.110107421875, -1422.72265625, 31.477935791015625), new Vector3(807.715087890625, -1356.7987060546875, 23.29298210144043), new Vector3(785.9387817382812, -780.5958251953125, 23.333005905151367), new Vector3(895.2793579101562, 55.24346923828125, 75.82550048828125), new Vector3(775.8052368164062, 596.2352905273438, 122.77734375), new Vector3(307.64422607421875, -762.0469360351562, 26.197702407836914), new Vector3(-105.66091918945312, -1683.9630126953125, 26.190542221069336), new Vector3(-644.0516967773438, -2218.673828125, 2.991928577423096), }.AsReadOnly(); private readonly IReadOnlyCollection Skill1Route4 = new List//Bus_Skill_1_Route_4 { new Vector3(-694.1781616210938, -1199.3873291015625, 7.50633716583252), new Vector3(-1408.264892578125, -567.5278930664062, 27.21875), new Vector3(-1681.6112060546875, -503.3702392578125, 34.79117965698242), new Vector3(-1427.05712890625, -90.17198181152344, 49.015113830566406), new Vector3(-686.4015502929688, -374.3297424316406, 31.17094802856445), new Vector3(-509.60107421875, -668.41796875, 30.02873229980469), new Vector3(234.6927032470703, -857.5449829101562, 26.747934341430664), new Vector3(787.8258666992188, -1364.9345703125, 23.424083709716797), new Vector3(825.1477661132812, -1634.5733642578125, 27.521774291992188), new Vector3(-105.38816833496094, -1683.646728515625, 26.19083023071289), new Vector3(-655.6530151367188, -2209.579345703125, 2.98785924911499), }.AsReadOnly(); private readonly IReadOnlyCollection Skill2Route1 = new List//Bus_Skill_2_Route_1 { new Vector3(-1042.6405029296875, -2718.244384765625, 9.493847846984863), new Vector3(832.205322265625, -11.559977531433105, 76.72754669189453), new Vector3(2563.96826171875, 2633.976806640625, 35.279945373535156), new Vector3(1684.845947265625, 6402.1533203125, 28.877294540405273), new Vector3(-170.82965087890625, 6374.9560546875, 28.695466995239258), new Vector3(-1524.5302734375, 4998.1220703125, 60.54846954345703), new Vector3(-3234.168701171875, 974.0481567382812, 10.890801429748535), new Vector3(-1331.8995361328125, -1052.2794189453125, 5.4408793449401855), new Vector3(-647.2696533203125, -2215.64501953125, 2.989798069000244), }.AsReadOnly(); private readonly IReadOnlyCollection Skill2Route2 = new List//Bus_Skill_2_Route_2 { new Vector3(1925.767333984375, 2614.566162109375, 46.16560363769531), new Vector3(299.0667419433594, 2642.93798828125, 44.60177993774414), new Vector3(1162.4556884765625, 1806.3663330078125, 74.3133773803711), new Vector3(1297.0450439453125, 1105.742919921875, 105.6315689086914), new Vector3(-524.4381103515625, -268.2084045410156, 35.28974533081055), new Vector3(427.09521484375, -960.2006225585938, 29.13089942932129), new Vector3(-567.5792846679688, -2212.6533203125, 5.859220504760742), }.AsReadOnly(); private readonly IReadOnlyCollection Skill2Route3 = new List//Bus_Skill_2_Route_3 { new Vector3(-562.68, -2203.85, 5.5), }.AsReadOnly(); private readonly IReadOnlyCollection Skill2Route4 = new List//Bus_Skill_2_Route_4 { new Vector3(-562.68, -2203.85, 5.5), }.AsReadOnly(); private readonly IReadOnlyCollection Skill3Route1 = new List//Bus_Skill_3_Route_1 { new Vector3(-598.849365234375, -2053.087646484375, 5.8428778648376465), new Vector3(-229.679931640625, -2049.821533203125, 27.384798049926758), new Vector3(-72.33480834960938, -615.8173217773438, 35.91234588623047), new Vector3(-176.9166717529297, -153.85665893554688, 43.38493728637695), new Vector3(-508.5746765136719, -261.1121826171875, 35.247962951660156), new Vector3(-1396.5457763671875, 51.69581604003906, 53.21350860595703), new Vector3(-1911.845458984375, 205.62884521484375, 84.06185150146484), new Vector3(-1675.4029541015625, 488.7856140136719, 128.6395721435547), new Vector3(-995.8155517578125, 589.4381713867188, 102.18698120117188), new Vector3(-314.6571350097656, 451.9184875488281, 107.99801635742188), new Vector3(211.09194946289062, 350.1848449707031, 105.41163635253906), new Vector3(599.4515380859375, 626.0756225585938, 128.6754608154297), new Vector3(969.324462890625, 164.03329467773438, 80.59388732910156), new Vector3(1069.521240234375, -763.7572631835938, 57.43597412109375), new Vector3(1421.075927734375, -1854.2821044921875, 70.56175994873047), new Vector3(268.5604248046875, -2070.274169921875, 16.816179275512695), new Vector3(-147.51795959472656, -1974.3182373046875, 22.48438262939453), new Vector3(-569.0294189453125, -2210.80908203125, 5.571292877197266), }.AsReadOnly(); private readonly IReadOnlyCollection Skill3Route2 = new List//Bus_Skill_3_Route_2 { new Vector3(-597.8766479492188, -2053.534423828125, 5.853154182434082), new Vector3(-895.4871826171875, -2074.380126953125, 8.602267265319824), new Vector3(-667.8001708984375, -1233.9366455078125, 10.274462699890137), new Vector3(-1349.004150390625, -1119.2432861328125, 4.00660514831543), new Vector3(-2127.448974609375, -333.7845153808594, 13.013818740844727), new Vector3(-1426.419189453125, -90.23416137695312, 51.81801223754883), new Vector3(-827.4555053710938, -235.72817993164062, 36.84095764160156), new Vector3(-558.2310791015625, -161.801513671875, 37.93125534057617), new Vector3(220.4048309326172, -852.0598754882812, 29.874643325805664), new Vector3(363.25042724609375, -1470.600830078125, 28.91864776611328), new Vector3(-200.07644653320312, -1941.02783203125, 27.382631301879883), new Vector3(-605.2278442382812, -2087.974853515625, 5.752280235290527), }.AsReadOnly(); private readonly IReadOnlyCollection Skill3Route3 = new List//Bus_Skill_3_Route_3 { new Vector3(-562.68, -2203.85, 5.5), }.AsReadOnly(); private readonly IReadOnlyCollection Skill3Route4 = new List//Bus_Skill_3_Route_4 { new Vector3(-562.68, -2203.85, 5.5), }.AsReadOnly(); public BusDriverJob() { JobStart += BusDriverJob_JobStart; } private void BusDriverJob_JobStart(Player player) { /*List listRouteTexts = new List(); List listRouteTexts2 = new List(); List listRouteTexts3 = new List(); Vehicle veh = player.Vehicle; if ((VehicleHash)veh.Model == VehicleHash.Bus) { listRouteTexts2.Add("Kurz 1"); listRouteTexts2.Add("Kurz 2"); ; player.TriggerEvent("showBusRouteMenu", JsonConvert.SerializeObject(listRouteTexts2)); } else if ((VehicleHash)veh.Model == VehicleHash.Tourbus) { listRouteTexts3.Add("Mittel 1"); player.TriggerEvent("showBusRouteMenu", JsonConvert.SerializeObject(listRouteTexts3)); } else { listRouteTexts.Add("Lang 1"); listRouteTexts.Add("Lang 2"); player.TriggerEvent("showBusRouteMenu", JsonConvert.SerializeObject(listRouteTexts)); }*/ /*if (player.GetUser().BusSkill < 300) { Random rnd = new Random(); int rroute = rnd.Next(1, 3); switch (rroute) { case 1: { StartBusRoute(player, "Route1"); player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 1"); break; } case 2: { StartBusRoute(player, "Route2"); player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 2"); break; } } } if (player.GetUser().BusSkill > 300 && player.GetUser().BusSkill < 300) { Random rnd = new Random(); int rroute = rnd.Next(1, 3); switch (rroute) { case 1: { StartBusRoute(player, "Route3"); player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 3"); break; } case 2: { StartBusRoute(player, "Route4"); player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 4"); break; } } } if (player.GetUser().BusSkill >= 800) { StartBusRoute(player, "Route5"); player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 5"); }*/ } [RemoteEvent("startBusRoute")] public void StartBusRoute(Player player, string type) { Vehicle veh = player.Vehicle; if (player.VehicleSeat == 0) { if (type == "RouteStart") { if ((VehicleHash)veh.Model == VehicleHash.Bus) { Random rnd = new Random(); int rroute = rnd.Next(1, 5); switch (rroute) { case 1: { CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 4000, 1, 7, 3, true, "busDriverJob"); player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 1"); player.SetData("Route", "Skill1Route1"); break; } case 2: { CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 4000, 1, 7, 3, true, "busDriverJob"); player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 2"); player.SetData("Route", "Skill1Route2"); break; } case 3: { CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 4000, 1, 7, 3, true, "busDriverJob"); player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 3"); player.SetData("Route", "Skill1Route3"); break; } case 4: { CheckPointHandle.StartCheckPointRoute(player, Skill1Route4, 4000, 1, 7, 3, true, "busDriverJob"); player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 4"); player.SetData("Route", "Skill1Route4"); break; } } player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false); player.TriggerEvent("CLIENT:SetDoorOpen", 1, false, false); player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false); player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false); player.TriggerEvent("CLIENT:SetDoorShut", 0, false); player.TriggerEvent("CLIENT:SetDoorShut", 1, false); player.TriggerEvent("CLIENT:SetDoorShut", 2, false); player.TriggerEvent("CLIENT:SetDoorShut", 3, false); } if ((VehicleHash)veh.Model == VehicleHash.Coach) { Random rnd = new Random(); int rroute = rnd.Next(1, 5); switch (rroute) { case 1: { CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 4000, 1, 7, 3, true, "busDriverJob"); player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 1"); player.SetData("Route", "Skill2Route1"); break; } case 2: { CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 4000, 1, 7, 3, true, "busDriverJob"); player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 2"); player.SetData("Route", "Skill2Route2"); break; } case 3: { CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 4000, 1, 7, 3, true, "busDriverJob"); player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 3"); player.SetData("Route", "Skill2Route3"); break; } case 4: { CheckPointHandle.StartCheckPointRoute(player, Skill2Route4, 4000, 1, 7, 3, true, "busDriverJob"); player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 4"); player.SetData("Route", "Skill2Route3"); break; } } player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false); player.TriggerEvent("CLIENT:SetDoorShut", 0, false); } if ((VehicleHash)veh.Model == VehicleHash.Tourbus) { Random rnd = new Random(); int rroute = rnd.Next(1, 5); switch (rroute) { case 1: { CheckPointHandle.StartCheckPointRoute(player, Skill3Route1, 4000, 1, 7, 3, true, "busDriverJob"); player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 1"); player.SetData("Route", "Skill3Route1"); break; } case 2: { CheckPointHandle.StartCheckPointRoute(player, Skill3Route2, 4000, 1, 7, 3, true, "busDriverJob"); player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 2"); player.SetData("Route", "Skill3Route2"); break; } case 3: { CheckPointHandle.StartCheckPointRoute(player, Skill3Route3, 4000, 1, 7, 3, true, "busDriverJob"); player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 3"); player.SetData("Route", "Skill3Route3"); break; } case 4: { CheckPointHandle.StartCheckPointRoute(player, Skill3Route4, 4000, 1, 7, 3, true, "busDriverJob"); player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 4"); player.SetData("Route", "Skill3Route4"); break; } } player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false); player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false); player.TriggerEvent("CLIENT:SetDoorShut", 2, false); player.TriggerEvent("CLIENT:SetDoorShut", 3, false); } } /*if (type == "Skill1Route1") { CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 4000, 1, 7, 4, true, "busDriverJob"); } if (type == "Skill1Route2") { CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 4000, 1, 7, 4, true, "busDriverJob"); } if (type == "Skill1Route3") { CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 4000, 1, 7, 4, true, "busDriverJob"); } if (type == "Skill1Route4") { CheckPointHandle.StartCheckPointRoute(player, Skill1Route4, 4000, 1, 7, 4, true, "busDriverJob"); } if (type == "Skill2Route1") { CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 4000, 1, 7, 4, true, "busDriverJob"); } if (type == "Skill2Route2") { CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 4000, 1, 7, 4, true, "busDriverJob"); } if (type == "Skill2Route3") { CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 4000, 1, 7, 4, true, "busDriverJob"); } if (type == "Skill2Route4") { CheckPointHandle.StartCheckPointRoute(player, Skill2Route4, 4000, 1, 7, 4, true, "busDriverJob"); } if (type == "Skill3Route1") { CheckPointHandle.StartCheckPointRoute(player, Skill3Route1, 4000, 1, 7, 4, true, "busDriverJob"); } if (type == "Skill3Route2") { CheckPointHandle.StartCheckPointRoute(player, Skill3Route2, 4000, 1, 7, 4, true, "busDriverJob"); } if (type == "Skill3Route3") { CheckPointHandle.StartCheckPointRoute(player, Skill3Route3, 4000, 1, 7, 4, true, "busDriverJob"); } if (type == "Skill3Route4") { CheckPointHandle.StartCheckPointRoute(player, Skill3Route4, 4000, 1, 7, 4, true, "busDriverJob"); }*/ //player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 50); } } public static void payWage(Player jobber, int wage) { using (var dbContext = new DatabaseContext()) { if (jobber.VehicleSeat == 0) { jobber.GetUser(dbContext).Wage += wage; //jobber.SendNotification($"~y~[JOB] ~g~+{wage}$"); jobber.GetUser(dbContext).BusSkill++; dbContext.SaveChanges(); if (jobber.GetUser(dbContext).BusSkill == 300) { jobber.SendChatMessage($"~y~Job: ~w~Du hast nun ~g~Skill-Level 2 ~w~erreicht!"); jobber.SendChatMessage($"~y~Job: ~w~Du kannst jetzt auch mit dem Coach fahren!"); } if (jobber.GetUser(dbContext).BusSkill == 800) { jobber.SendChatMessage($"~y~Job: ~w~Du hast nun ~g~Skill-Level 3 ~w~erreicht!"); jobber.SendChatMessage($"~y~Job: ~w~Du kannst jetzt mit dem Coach und dem Tourbus fahren!"); } } else { JobBase job = JobManager.GetJob(jobber.GetUser().JobId ?? -1); job.StopJob(jobber); CheckPointHandle.DeleteCheckpoints(jobber); ChatService.SendMessage(jobber, $"~y~Job:~s~ Du hast deinen Job (~o~{job.Name}~s~) beendet."); } //BusLetzterCheckpoint(jobber); //BusDriverJob rt = null; //rt.BusLetzterCheckpoint() } } [RemoteEvent("BusLetzterCheckpoint")] public static void BusLetzterCheckpoint(Player player) { BusDriverJob c = new BusDriverJob(); Vehicle v = player.Vehicle; player.SendChatMessage("~y~Job: ~w~Die neue Route lädt. Bitte warten..."); NAPI.Task.Run(() => { if (player.VehicleSeat == 0) { player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15); c.StartBusRoute(player, "RouteStart"); } else { Vehicle LastVehicle = player.GetData("LastVehicle"); JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1); if (LastVehicle.GetServerVehicle() is JobVehicle vehJ) { if (LastVehicle.GetData("timerJobVehicleRespawn") == true) { if (vehJ.GetJob().GetUsersInJob().Contains(player)) { if (LastVehicle != null) { LastVehicle.ResetData("timerJobVehicleRespawn"); ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle); ServerVehicleExtensions.Spawn(sVeh, LastVehicle); job.StopJob(player); ChatService.SendMessage(player, $"~y~Job:~s~ Du hast deinen Job (~o~{job.Name}~s~) beendet."); CheckPointHandle.DeleteCheckpoints(player); if (!player.HasData("isDead") || player.GetData("isDead") == false) { if (player.GetUser().JobId == 1)//Taxifahrer { //VehicleManager.DeleteVehicle(v); } if (player.GetUser().JobId == 2)//Müllmann { //VehicleManager.DeleteVehicle(v); } if (player.GetUser().JobId == 3)//Pilot { if (!player.HasData("PilotenBase") || player.GetData("PilotenBase") == 1) //Sandyshores { player.Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406); player.Heading = (-154.65234375f); } if (player.HasData("PilotenBase") && player.GetData("PilotenBase") == 2) //LS Airport { player.Position = new Vector3(-1622.48, -3151.58, 13); player.Heading = (48.44f); } } if (player.GetUser().JobId == 4)//Busfahrer { player.Position = new Vector3(-535.46, -2144.97, 5.95); player.Heading = (57.03f); } } } } } } } /*if (v.Model == (uint)Types.VehicleModel.Bus) { player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15); Random rnd = new Random(); int rroute = rnd.Next(1, 5); switch (rroute) { case 1: { c.StartBusRoute(player, "Skill1Route1"); player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 1"); break; } case 2: { c.StartBusRoute(player, "Skill1Route2"); player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 2"); break; } case 3: { c.StartBusRoute(player, "Skill1Route3"); player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 3"); break; } case 4: { c.StartBusRoute(player, "Skill1Route4"); player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 4"); break; } } } if (v.Model == (uint)Types.VehicleModel.Coach) { player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15); Random rnd = new Random(); int rroute = rnd.Next(1, 5); switch (rroute) { case 1: { c.StartBusRoute(player, "Skill2Route1"); player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 1"); break; } case 2: { c.StartBusRoute(player, "Skill2Route2"); player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 2"); break; } case 3: { c.StartBusRoute(player, "Skill2Route3"); player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 3"); break; } case 4: { c.StartBusRoute(player, "Skill2Route4"); player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 4"); break; } } } if (v.Model == (uint)Types.VehicleModel.Tourbus) { player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15); Random rnd = new Random(); int rroute = rnd.Next(1, 5); switch (rroute) { case 1: { c.StartBusRoute(player, "Skill3Route1"); player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 1"); break; } case 2: { c.StartBusRoute(player, "Skill3Route2"); player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 2"); break; } case 3: { c.StartBusRoute(player, "Skill3Route3"); player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 3"); break; } case 4: { c.StartBusRoute(player, "Skill3Route4"); player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 4"); break; } } }*/ }, delayTime: 30000); } } }