using System.Timers; using ReallifeGamemode.Server.Finance; using ReallifeGamemode.Server.Job; using ReallifeGamemode.Server.Managers; using ReallifeGamemode.Server.Wanted; using ReallifeGamemode.Server.WeaponDeal; namespace ReallifeGamemode.Server.Util { public class ThreadTimers { private static Timer timer500 = new Timer(500); //0.5 seconds timer private static Timer timer2500 = new Timer(2500); //2.5 seconds timer private static Timer timer10000 = new Timer(10000); // 10 second timer private static Timer timer60000 = new Timer(60000); //60 seconds timer public static void StartAllTimers() { timer500.Start(); timer500.Elapsed += Timer500_Elapsed; timer2500.Start(); timer2500.Elapsed += Timer2500_Elapsed; timer10000.Start(); timer10000.Elapsed += Timer10000_Elapsed; timer60000.Start(); timer60000.Elapsed += Timer60000_Elapsed; } private static void Timer500_Elapsed(object sender, ElapsedEventArgs e) { TaxiDriverJob.UpdateFare(); VehicleManager.VehicleTimerTick(); } private static void Timer60000_Elapsed(object sender, ElapsedEventArgs e) { Jail.JailOut_Elapsed(); Economy.Timer_Elapsed(); WeaponDealManager.Timer_Elapsed(); } private static void Timer10000_Elapsed(object sender, ElapsedEventArgs e) { Jail.BrakeOut_Elapsed(); } private static void Timer2500_Elapsed(object sender, ElapsedEventArgs e) { WantedEscapeTimer.Timer_Elapsed(); Jail.JailIn_Elapsed(); Gangwar.Gangwar.Value_TimerElapsed(); } } }