using System; using System.Collections.Generic; using System.Runtime.Serialization; using System.Text; namespace ReallifeGamemode.Server.Types { public enum ChatPrefix { None, [EnumMember(Value = "~m~Benutzung:~s~ ")] Usage, [EnumMember(Value = "~b~[ADMIN]~s~ ")] Admin, [EnumMember(Value = "~b~[INFO]~s~ ")] Info, [EnumMember(Value = "~y~[WARNUNG]~s~ ")] Warning, [EnumMember(Value = "~r~[FEHLER]~s~ ")] Error } }