using GTANetworkAPI; using Microsoft.EntityFrameworkCore; using reallife_gamemode.Model; using reallife_gamemode.Server.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; /** * @overview Life of German Reallife - Client Extension (ClientExtension.cs) * @author hydrant * @copyright (c) 2008 - 2018 Life of German */ namespace reallife_gamemode.Server.Extensions { public static class ClientExtension { public static User GetUser(this Client client, DatabaseContext context = null) { if (!client.IsLoggedIn()) return null; using (DatabaseContext dbContext = new DatabaseContext()) if(context == null) { using (context = new DatabaseContext()) { return context.Users.FirstOrDefault(u => u.Name == client.Name); } } else { return context.Users.FirstOrDefault(u => u.Name == client.Name); } } public static bool IsLoggedIn(this Client player) { return player.HasData("isLoggedIn") ? player.GetData("isLoggedIn") : false; } } }