using System; using System.Collections.Generic; using System.Text; namespace ReallifeGamemode.Server.Inventory.Items { internal class AssaultSmg : WeaponDealItem { public override int Id => 14; public override string Name => "AssaultSmg"; public override string Description => "Waffe"; public override int Gewicht => 2300; public override string Einheit => "g"; public override uint Object => 3666746839; //3061944032 public override int Price => 0; } }