using System; using System.Collections.Generic; using System.Text; using ReallifeGamemode.Database.Entities; namespace ReallifeGamemode.Server.Inventory.Items { internal class Bier : ConsumableItem { public override int Id => 102; public override string Name => "Bier"; public override string Description => "Ein Kolben"; public override int Gewicht => 500; public override string Einheit => "g"; public override int HpAmount => 10; public override uint Object => 2240524752; public override int Price => 50; public override float Cooldown => 1000; public override void Consume(UserItem uItem) { //nothing } } }