using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Server.Inventory.Interfaces; /** * @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs) * @author VegaZ * @copyright (c) 2008 - 2018 Life of German */ namespace ReallifeGamemode.Server.Inventory.Items { public class Cannabis : ConsumableItem { public override int Id => 108; public override string Name => "Grünes Gift"; public override string Description => "puff puff and pass"; public override int Gewicht => 2; public override string Einheit => "g"; public override uint Object => 3076948544; public override int Price => 0; public override int HpAmount => -5; public override float Cooldown => 20000; public override void Consume(UserItem uItem) { //nothing } } }