using System; using System.Collections.Generic; using System.Text; using System.Linq; using GTANetworkAPI; using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Database.Models; using ReallifeGamemode.Server.Services; namespace ReallifeGamemode.Server.Managers { public class SVarManager : Script { public static List SVars = new List(); public static void LoadSVars() { using (var dbContext = new DatabaseContext()) { SVars = dbContext.ServerVariables.Select(row => row).ToList(); foreach(var svar in SVars) { System.Console.WriteLine("[SVAR][" + svar.Id + "] " + svar.Variable + " = " + svar.Value); } System.Console.WriteLine("Geladene Server Variablen [" + SVars.Count() + "]"); } } public static void ChangeSVarValue(Player player, int varId, int varValue) { using (var dbContext = new DatabaseContext()) { var changeValue = dbContext.ServerVariables.FirstOrDefault(v => v.Id == varId); var oldValue = changeValue.Value; SVars.FirstOrDefault(v => v.Id == varId).Value = varValue; changeValue.Value = varValue; dbContext.SaveChanges(); ChatService.SendMessage(player, "~r~Wert von Server Variable ~o~" + changeValue.Variable + "~r~ in ~g~ " + varValue + "~r~geändert. Alter Wert: ~y~" + oldValue); } } } }