import InputHelper from '../../inputhelper'; export default function inventory(globalData: IGlobalData) { var inv; var showInventory; //SCREEN STUFF const { x: screenX, y: screenY } = mp.game.graphics.getScreenActiveResolution(0, 0); let rxC = 0.5; //Breitenpositionierung des Inventars auf Screen-(C)enter let ryC = 0.4; //Höhenpositionierung des Inventars auf Screen-(C)enter let aspectRatioFactor = screenX / screenY; //Höhenmultiplikator (damit Quadrate anstatt Rechtecke der einzelnen Slots entstehen) let sizeMulx = 0.08; //Größenmultiplikator (GUI Skalierung) let sizeMuly = sizeMulx * aspectRatioFactor; //Größenmultiplikator (GUI Skalierung) let rWidth = 0.4; class inventory { slots: slot[]; slotId: number; weight: number; slotAmount: number = 20; constructor() { this.slots[0] = new slot([0.3375, 0.205]) this.slots[1] = new slot([0.4195, 0.205]) this.slots[2] = new slot([0.5015, 0.205]) this.slots[3] = new slot([0.5835, 0.205]) this.slots[4] = new slot([0.6655, 0.205]) this.slots[5] = new slot([0.3375, 0.355]) this.slots[6] = new slot([0.4195, 0.355]) this.slots[7] = new slot([0.5015, 0.355]) this.slots[8] = new slot([0.5835, 0.355]) this.slots[9] = new slot([0.6655, 0.355]) this.slots[10] = new slot([0.3375, 0.505]) this.slots[11] = new slot([0.4195, 0.505]) this.slots[12] = new slot([0.5015, 0.505]) this.slots[13] = new slot([0.5835, 0.505]) this.slots[14] = new slot([0.6655, 0.505]) this.slots[15] = new slot([0.3375, 0.655]) this.slots[16] = new slot([0.4195, 0.655]) this.slots[17] = new slot([0.5015, 0.655]) this.slots[18] = new slot([0.5835, 0.655]) this.slots[19] = new slot([0.6655, 0.655]) } drawInventoryBackGround() { mp.game.graphics.set2dLayer(1); // LAYER 1 mp.game.graphics.drawRect(rxC, ryC, 0.45, 0.7, 255, 255, 255, 200); //INVENTARHINTERGRUND mp.game.graphics.set2dLayer(2); // LAYER 2 //INVENTARÜBERSCHRIFT mp.game.graphics.drawText("Inventar ~g~" + this.weight + "/40000g", [rxC, ryC - (rWidth / 1.20)], { font: 7, color: [112, 128, 144, 254], scale: [0.7, 0.7], outline: true, centre: false }); } } class slot { id: number; x: number; y: number; position: [number, number]; item: inventoryItem; constructor(position) { } } class inventoryItem { id: number; name: string; description: string; sprite: number; weight: number; } mp.events.add("openInventory", (itemArray) => { var inv = new inventory(); showInventory = true; }); mp.events.add("render", () => { if (showInventory) { } }); function initInventory(slots) { } }