using GTANetworkAPI; using System; using System.Collections.Generic; using System.Text; namespace ReallifeGamemode.Server.Managers { class WeaponManager { private static readonly List _modWeapons = new List() { "dagger", "bat", "bottle", "crowbar", "flashlight", "golfclub", "hammer", "hatchet", "knuckle", "knife", "machete", "switchblade", "nightstick", "wrench", "battleaxe", "poolcue", "stone_hatchet", "pistol", "pistol_mk2", "combatpistol", "appistol", "stungun", "pistol50", "snspistol", "snspistol_mk2", "heavypistol", "vintagepistol", "flaregun", "marksmanpistol", "revolver", "revolver_mk2", "doubleaction", "raypistol", "microsmg", "smg", "smg_mk2", "assaultsmg", "combatpdw", "machinepistol", "raycarbine", "pumpshotgun", "pumpshotgun_mk2", "sawnoffshotgun", "assaultshotgun", "bullpupshotgun", "musket", "heavyshotgun", "dbshotgun", "autoshotgun", "assaultrifle", "assaultrifle_mk2", "carbinerifle", "carbinerifle_mk2", "advancedrifle", "specialcarbine", "specialcarbine_mk2", "bullpuprifle", "bullpuprifle_mk2", "compactrifle", "mg", "combatmg", "combatmg_mk2", "gusenberg", "sniperrifle", "heavysniper", "heavysniper_mk2", "marksmanrifle", "marksmanrifle_mk2", "rpg", "grenadelauncher", "grenadelauncher_smoke", "minigun", "firework", "railgun", "hominglauncher", "compactlauncher", "rayminigun", "grenade", "bzgas", "molotov", "stickybomb", "proxmine", "snowball", "pipebomb", "ball", "smokegrenade", "flare", "petrolcan", "parachute", "fireextinguisher" }; public static bool IsValidHash(uint hash) { foreach (WeaponHash vh in Enum.GetValues(typeof(WeaponHash))) { if ((uint)vh == hash) return true; } foreach (string mod in _modWeapons) { if (NAPI.Util.GetHashKey($"weapon_{mod}") == hash) return true; } return false; } } }