using System; using System.Collections.Generic; using System.Text; using GTANetworkAPI; using System.Linq; using ReallifeGamemode.Database.Models; using ReallifeGamemode.Database.Entities; using Newtonsoft.Json; namespace ReallifeGamemode.Server.Gangwar { public class Gangwar { public static Turf[] _loadedTurfs; private static List turfs; public static void loadTurfs() { _loadedTurfs = null; using (var context = new DatabaseContext()) { turfs = context.Turfs.Select(t => t).ToList(); List turfing = new List(); foreach (var t in turfs) { Turf newTurf = new Turf(t.Id, t.Name, t.Color, t.Owner); turfing.Add(newTurf); } _loadedTurfs = turfing.ToArray(); } } public static void loadClient(Client client) { client.TriggerEvent("GangAreas:Create", JsonConvert.SerializeObject(turfs.ToArray())); } public Turf[] getTurfs() { return _loadedTurfs; } } }