using System; using System.Collections.Generic; using System.Text; namespace ReallifeGamemode.Server.Inventory.Items { public class CannabisSeeds : BaseItem { public override int Id { get; } = 109; public override string Name { get; } = "Cannabis Samen"; public override string Description { get; } = "vierhundertzwanzig lodere es"; public override int Gewicht { get; } = 10; public override string Einheit { get; } = "g"; public override int Price { get; } = 0; public override bool Legal => false; } }