using System; using System.Collections.Generic; using System.Text; using GTANetworkAPI; using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Database.Models; using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Util; namespace ReallifeGamemode.Server.Inventory.Items { public class Joint : UseItem { public override int Id { get; } = 110; public override string Name { get; } = "Joint"; public override string Description { get; } = "stay high bis zum tod"; public override int Gewicht { get; } = 20; public override string Einheit { get; } = "g"; public override int Price { get; } = 0; public override uint Object { get; } public override bool Legal => false; public override bool RemoveWhenUsed => true; public override bool Use(Player player, User user, DatabaseContext databaseContext) { player.ToggleInventory(InventoryToggleOption.HIDE); return true; } } }