import { VehicleSeat } from "../game"; export default function () { var TorqueEntity var TorqueValue = 1; mp.events.addDataHandler("vehicleAdminSpeed", (entity, newValue) => { if (!entity.isAVehicle()) return; entity.setEnginePowerMultiplier(newValue); }); mp.events.addDataHandler("vehicleAdminSpeed2", (entity, newValue2) => { if (!entity.isAVehicle()) return; //entity.setEngineTorqueMultiplier(newValue2); TorqueEntity = entity; TorqueValue = newValue2; }); /*mp.events.add('render', () => { let vehicle = mp.players.local.vehicle; vehicle.setEngineTorqueMultiplier(1.5); // Multiplies by 1.5 the engine torque });*/ }