using System; using System.Collections.Generic; using System.Text; using GTANetworkAPI; using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Database.Models; using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Inventory.Interfaces; using ReallifeGamemode.Server.Managers; namespace ReallifeGamemode.Server.Inventory.Items { public class CannabisSeeds : UseItem, IIllegalItem { public override int Id { get; } = 109; public override string Name { get; } = "Cannabis Samen"; public override string Description { get; } = "vierhundertzwanzig lodere es"; public override int Gewicht { get; } = 10; public override string Einheit { get; } = "g"; public override int Price { get; } = 0; public override bool Legal => false; public override uint Object { get; } public override bool RemoveWhenUsed { get; } = false; public int PriceForConfiscation { get; } = 10; public override bool Use(Player player, User user, DatabaseContext databaseContext) { if (!player.IsInVehicle) { HanfManager.StartCannabisPlanting(player); } return true; } } }