using GTANetworkAPI; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace ReallifeGamemode.Server.Entities { public class TuningGarage { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } public float X { get; set; } public float Y { get; set; } public float Z { get; set; } [NotMapped] public Vector3 Position => new Vector3(X, Y, Z); } }