using GTANetworkAPI; using ReallifeGamemode.Server.Entities; using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Util; using System; using System.Collections.Generic; using System.Text; namespace ReallifeGamemode.Server.Events { public class VehicleMenu : Script { [RemoteEvent("VehicleMenu_ToggleEngine")] public void VehicleMenuToggleEngineEvent(Client player) { if (player.IsInVehicle && player.VehicleSeat == -1) { Vehicle v = player.Vehicle; User u = player.GetUser(); if (u == null) return; if (NAPI.Entity.GetEntityVelocity(v).Length() > 1) { player.SendNotification("~r~Der Motor kann nur im Stand betätigt werden.", true); return; } bool state = VehicleStreaming.GetEngineState(v); ServerVehicle sV = v.GetServerVehicle(); if (sV != null) { if (sV is ShopVehicle) { VehicleStreaming.SetEngineState(v, false); return; } else if (sV is FactionVehicle fV) { if (fV.FactionId != u.FactionId && !state) { return; } } } VehicleStreaming.SetEngineState(v, !state); } } [RemoteEvent("VehicleMenu_LockCar")] public void VehicleMenuLockCarEvent(Client player) { if (player.IsInVehicle && player.VehicleSeat == -1) { Vehicle v = player.Vehicle; User u = player.GetUser(); if (u == null) return; bool state = VehicleStreaming.GetLockState(v); ServerVehicle sV = v.GetServerVehicle(); if (sV != null) { if (sV is ShopVehicle) { VehicleStreaming.SetEngineState(v, false); return; } else if (sV is FactionVehicle fV) { if (fV.FactionId != u.FactionId) { return; } } else if (sV is UserVehicle uV) { if (uV.UserId != u.Id && !u.IsAdmin(AdminLevel.ADMIN3)) { return; } } } VehicleStreaming.SetLockStatus(v, !state); state = !state; string msg = "Fahrzeug "; msg += state ? "~g~abgeschlossen" : "~r~aufgeschlossen"; player.SendNotification(msg); } } [RemoteEvent("VehicleMenu_ToggleSingleDoor")] public void VehicleMenuToggleSingleDoorEvent(Client player, int door) { if (!player.IsInVehicle) return; Vehicle veh = player.Vehicle; DoorID doorId = (DoorID)door; DoorState state = VehicleStreaming.GetDoorState(veh, doorId); VehicleStreaming.SetDoorState(veh, doorId, state == DoorState.DoorOpen ? DoorState.DoorClosed : DoorState.DoorOpen); } [RemoteEvent("VehicleMenu_OpenAllDoors")] public void VehicleMenuOpenAllDoorsEvent(Client player) { if (!player.IsInVehicle) return; Vehicle veh = player.Vehicle; foreach (DoorID doorId in Enum.GetValues(typeof(DoorID))) { VehicleStreaming.SetDoorState(veh, doorId, DoorState.DoorOpen); } } [RemoteEvent("VehicleMenu_CloseAllDoors")] public void VehicleMenuCloseAllDoorsEvent(Client player) { if (!player.IsInVehicle) return; Vehicle veh = player.Vehicle; foreach (DoorID doorId in Enum.GetValues(typeof(DoorID))) { VehicleStreaming.SetDoorState(veh, doorId, DoorState.DoorClosed); } } } }