using GTANetworkAPI; using Newtonsoft.Json; using ReallifeGamemode.Server.Business; using ReallifeGamemode.Server.Entities; using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Models; using ReallifeGamemode.Server.Util; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace ReallifeGamemode.Server.Managers { class BusinessManager : Script { public static List Businesses { get; private set; } public static void LoadBusinesses() { Businesses = new List(); IEnumerable allTypes = Assembly.GetExecutingAssembly().GetTypes().Where(type => type.IsClass && !type.IsAbstract && type.IsSubclassOf(typeof(BusinessBase))); foreach (Type item in allTypes) { NAPI.Util.ConsoleOutput($"Loading Business {item.Name}"); if (Activator.CreateInstance(item) is BusinessBase o) { if (GetBusiness(o.Id) != null) { throw new InvalidOperationException($"Double Business ID found: {o.Id} | {o.Name}"); } Businesses.Add(o); o.Setup(); o.Load(); o.Update(); } } } public static T GetBusiness() where T : BusinessBase { return (T)Businesses.Find(b => b.GetType() == typeof(T)); } public static BusinessBase GetBusiness(int? id) { return Businesses.Find(b => b.Id == id); } [RemoteEvent("Business_DepositMoney")] public void BusinessDepositMoney(Client player, int amount) { User user = player.GetUser(); if (user == null) { return; } BusinessBase playerBusiness = GetBusiness(user.BusinessId); TransactionResult result = BankManager.TransferMoney(user, playerBusiness, amount, "Überweisung"); /*if(result == TransactionResult.NEGATIVE_MONEY_SENT) { player.SendNotification("~r~Es können nur positive Beträge überwiesen werden"); return; } else if(result == TransactionResult.SENDER_NOT_ENOUGH_MONEY) { player.SendNotification("~r~Du hast nicht genug Geld"); return; } else */ if (result == TransactionResult.SUCCESS) { player.TriggerEvent("business_updateMoney", playerBusiness.GetBankAccount().Balance.ToMoneyString()); player.SendNotification("~g~Du hast erfolgreich ~s~" + amount.ToMoneyString() + " ~g~ überwiesen"); return; } } [RemoteEvent("Business_WithdrawMoney")] public void BusinessWithdrawMoney(Client player, int amount) { User user = player.GetUser(); if (user == null) { return; } BusinessBase playerBusiness = GetBusiness(user.BusinessId); TransactionResult result = BankManager.TransferMoney(playerBusiness, user, amount, "Überweisung"); if (result == TransactionResult.NEGATIVE_MONEY_SENT) { player.SendNotification("~r~Es können nur positive Beträge überwiesen werden"); return; } else if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY) { player.SendNotification("~r~Es ist nicht genug Geld auf der Businesskasse vorhanden"); return; } else if (result == TransactionResult.SUCCESS) { player.TriggerEvent("business_updateMoney", playerBusiness.GetBankAccount().Balance.ToMoneyString()); player.SendNotification("~g~Du hast erfolgreich ~s~" + amount.ToMoneyString() + " ~g~ überwiesen"); return; } } [ServerEvent(Event.PlayerEnterVehicle)] public void CarDealerBusiness_PlayerEnterVehicle(Client player, Vehicle veh, int seat) { ServerVehicle sVeh = veh.GetServerVehicle(); if (sVeh == null) return; if (!(sVeh is ShopVehicle)) return; ShopVehicle shopVehicle = (ShopVehicle)sVeh; List availableTargets = new List() { "Spieler (dich selbst)" }; if (player.GetUser().FactionLeader && !player.GetUser().Faction.StateOwned) availableTargets.Add("Fraktion"); if (player.GetUser().GroupRank == GroupRank.OWNER) availableTargets.Add("Gruppe"); player.TriggerEvent("ShopVehicle_OpenMenu", GetBusiness(shopVehicle.BusinessId).Name, shopVehicle.Price, availableTargets.ToArray()); } [RemoteEvent("VehShop_BuyVehicle")] public void CarDealerBusiness_BuyVehicle(Client player, string target) { player.SendChatMessage(target); ServerVehicle sVeh = player.Vehicle?.GetServerVehicle(); if (sVeh == null) return; if (!(sVeh is ShopVehicle)) return; ShopVehicle shopVehicle = (ShopVehicle)sVeh; int price = shopVehicle.Price; CarDealerBusinessBase business = GetBusiness(shopVehicle.BusinessId) as CarDealerBusinessBase; TransactionResult result = BankManager.TransferMoney(player.GetUser(), business, price, "Auto gekauft"); if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY) { player.SendNotification("~r~Du hast nicht genug Geld: " + price.ToMoneyString()); return; } Vector3 spawnPos = business.CarSpawnPositon.Around(3); player.TriggerEvent("SERVER:Util_setWaypoint", spawnPos.X, spawnPos.Y); UserVehicle newVeh = new UserVehicle { Heading = business.CarSpawnHeading, PositionX = spawnPos.X, PositionY = spawnPos.Y, PositionZ = spawnPos.Z, Locked = false, UserId = player.GetUser().Id, Model = shopVehicle.Model, PrimaryColor = 111, SecondaryColor = 111, Active = true, }; using (var dbContext = new DatabaseContext()) { dbContext.UserVehicles.Add(newVeh); dbContext.SaveChanges(); } newVeh.Spawn(); } } }