import InputHelper from '../../inputhelper'; export default function inventory(globalData: GlobalData) { var show = false; //ob das Inventar dem Spieler gezeigt wird. var showAdmin = false; //ob das Inventar eines Spielers dem Admin gezeigt wird const { x: screenX, y: screenY } = mp.game.graphics.getScreenActiveResolution(0, 0); let rxC = 0.5; //Breitenpositionierung des Inventars auf Screen-(C)enter let ryC = 0.4; //Höhenpositionierung des Inventars auf Screen-(C)enter let rWidth = 0.4; let sX = (screenX * 0.1 / 1000); let sY = (screenY * 0.1 / 1000); let eX = sX - 0.1; let eY = sY - 0.1; let aspectRatioFactor = screenX / screenY; //Höhenmultiplikator (damit Quadrate anstatt Rechtecke der einzelnen Slots entstehen) let sizeMulx = 0.08; //Größenmultiplikator (GUI Skalierung) let sizeMuly = sizeMulx * aspectRatioFactor; //Größenmultiplikator (GUI Skalierung) let sizeMulxHalf = sizeMulx / 2; let sizeMulyHalf = sizeMuly / 2; var targetPlayerName; //Der Spieler der den Handel anfragt let closePos = [0.7125, 0.17] //Position des X für Adminansicht let tradeBoxPos = [0.7125, 0.82] //Center der Handelsbox var clickTime; //Für Berechnung wie lange der Mausklick-Handler zwischen Aktionen benötigt var itemRadial = false; //Ob das Item-Radialmenü gezeigt wird var hoverGrid; //Ob man über einem Gridfeld hovert var radialSelect = "none"; //Auswahl des Radialmenüs var clickedItem; //Das angeklickte Item für das Radialmenü //let aspectRatioFactor = ; //Seitenverhältnis des Bildschirms (Entspricht yMul aufgerundet) var upRColor = 222; //Standard Transparenzen für das Hovern über der Radialauswahl var downRColor = 222; //Standard Transparenzen für das Hovern über der Radialauswahl var leftRColor = 222; //Standard Transparenzen für das Hovern über der Radialauswahl var rightRColor = 222; //Standard Transparenzen für das Hovern über der Radialauswahl var radialDescription; //Radialbeschreibung die über dem Mauszeiger angezeigt wird wenn man hovert. var tradePartner = "Keinem"; //Der Spieler mit dem man Handeln möchte var tradePrize = 0; //Der Preis welcher dem Handelempfänger angezeigt wird var tradeConfirm = false; //Ob der Handelspartner den Handel akzeptiert var isTrading = false; //Bestimmt ob das Handelsfenster unten angezeigt wird var isTradingResult = false; var dragTradeItem = null; //Ob aktuell ein Item aus dem Handelfenster gezogen wird var spriteScaleX = rWidth / 8; var spriteScaleY = rWidth / 8 * aspectRatioFactor; var syncStatus = false; //Synchronisation mit der Datenbank var syncCount = 0; //Wieviele Slots noch gesynced werden müssen var syncDeg = 0; var inventoryWeight; //Das aktuelle Inventargewicht, berechnet aus allen Metainfos des items[[]] Array var items = [[]]; //Items aus der Datenbank var tradeItems = []; //Handelsitems aus der aktuellen Handelssession var tradeResultItems = [[]]; var grid = []; grid[0] = [0.3375, 0.205] grid[1] = [0.4195, 0.205] grid[2] = [0.5015, 0.205] grid[3] = [0.5835, 0.205] grid[4] = [0.6655, 0.205] grid[5] = [0.3375, 0.355] grid[6] = [0.4195, 0.355] grid[7] = [0.5015, 0.355] grid[8] = [0.5835, 0.355] grid[9] = [0.6655, 0.355] grid[10] = [0.3375, 0.505] grid[11] = [0.4195, 0.505] grid[12] = [0.5015, 0.505] grid[13] = [0.5835, 0.505] grid[14] = [0.6655, 0.505] grid[15] = [0.3375, 0.655] grid[16] = [0.4195, 0.655] grid[17] = [0.5015, 0.655] grid[18] = [0.5835, 0.655] grid[19] = [0.6655, 0.655] var tradeGrid = []; tradeGrid[0] = [0.3375, 0.925] tradeGrid[1] = [0.4195, 0.925] tradeGrid[2] = [0.5015, 0.925] tradeGrid[3] = [0.5835, 0.925] tradeGrid[4] = [0.6655, 0.925] var mouseLDown = false; //Ob die Linke Maustaste gedrückt wird (while) var mouseRDown = false; //Ob die Rechte Maustaste gedrückt wird (while) var hoverItem; //Das Item über welches der Mauszeiger schwebt var dragItem = null; //Das Item das aktuell gezogen wird var oldDragSlot; //Ursprungsslot des gezogenen Items var actFreeSlot; //Ob der aktuelle Hover-Slot während des Item-ziehens frei ist var actFreeTradeSlot; //Ob der aktuelle TradeInventar-Hover-Slot während des Item-ziehens frei ist var bufferItem = []; var stackToItem; //Der Slot zu dem das aktuelle Item gestackt würde, wenn man die Maustaste loslässt var stackToTradeItem; //Der Handels-Slot zu dem das aktuelle Item gestackt würde, wenn man die Maustaste loslässt mp.events.add("showInventory", (invWeight, itemArr) => { if (show === false) { //mp.gui.chat.activate(false); mp.gui.cursor.show(true, true); inventoryWeight = invWeight; items = itemArr; show = true; mp.game.graphics.requestStreamedTextureDict("itemimages", true); } else { mp.events.callRemote('saveInventory', JSON.stringify(items)); mp.gui.chat.activate(true); mp.gui.cursor.show(false, false); show = false; mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded("itemimages"); inventoryWeight = 0; items = null; itemRadial = false; if (tradeItems.length === 0) { isTrading = false; } } }); //Zeigt dem Handelsanfragenden das Handelsinventar mp.events.add("openTradeMenu", (tradePartnerName) => { tradePartner = tradePartnerName; isTrading = true; }); //Zeigt dem Handelspartner das Fenster zur Annahme oder Verweigerung des Handels mp.events.add("showTradeRequest", () => { show = false; }); //Zeigt dem Admin das Inventar eines Spielers mp.events.add("showInventoryToAdmin", (pName, invWeight, itemArr) => { if (showAdmin === false) { targetPlayerName = pName; mp.gui.chat.activate(false); inventoryWeight = invWeight; items = itemArr; mp.game.graphics.requestStreamedTextureDict("itemimages", true); setTimeout(() => mp.gui.cursor.show(true, true), 100); showAdmin = true; } }); //Falls das Inventar aktuell offen ist und ein neues hinzugefügt wird, wird dieses Live angezeigt. mp.events.add("addItem", (item) => { if (show) { items.push(JSON.parse(item)); } }); //Löscht die Handelsitems beim Handelsanfragenden mp.events.add("clearTradeItems", () => { tradeConfirm = false; tradeItems.splice(0, tradeItems.length); tradePartner = "Keinem"; tradePrize = 0; }); //Zeigt dem Handelspartner die zu handelnden Items unter seinem Inventar an. mp.events.add("showTradeItems", (tradeResultItemArray) => { //for (var i = 0; i < tradeResultItemArray.length; i++) { // tradeItems.push(tradeResultItemArray[i]); //} tradeItems = JSON.parse(tradeResultItemArray); isTrading = true; }); //Entsperrt beim Handelsanfragenden die Items aus dem Handelsfenster mp.events.add("unlockTradeItems", () => { tradeConfirm = false; tradePartner = "Keinem"; tradePrize = 0; }); //Falls ein Item administrativ entfernt wird, würde auch dies Live angezeigt. mp.events.add("removeItem", (userItemId, amount) => { if (show) { var arrIndex; for (var i = 0; i < items.length; i++) { if (items[i][5] === userItemId) { arrIndex = i; } } inventoryWeight -= parseInt(items[arrIndex][2]) * amount; items[arrIndex][3] -= amount; if (items[arrIndex][3] === 0) { items.splice(arrIndex, 1); } } }); mp.events.add("SERVER:INVENTORY_SYNC", () => { syncCount--; }); mp.events.add("render", () => { var pos; if (show === true) { pos = mp.gui.cursor.position; mp.game.graphics.set2dLayer(1); //# mp.game.graphics.drawRect(rxC, ryC, 0.45, 0.7, 255, 255, 255, 200); //INVENTARHINTERGRUND mp.game.graphics.set2dLayer(2); //## //INVENTARÜBERSCHRIFT mp.game.graphics.drawText("Inventar ~g~" + inventoryWeight + "/40000g", [rxC, ryC - (rWidth / 1.20)], { font: 7, color: [112, 128, 144, 254], scale: [0.7, 0.7], outline: true, centre: false }); if (syncCount != 0) { syncDeg += 3; if (syncDeg === 360) syncDeg = 0; mp.game.graphics.drawText("~s~synchronisiere ~g~ " + syncCount, [rxC + 0.165, ryC - (rWidth / 1.20) + 0.035], { font: 7, color: [112, 128, 144, 254], scale: [0.4, 0.4], outline: true, centre: false }); mp.game.graphics.drawSprite("itemimages", "refresh", rxC + 0.165, ryC - (rWidth / 1.20) + 0.01, spriteScaleX * 0.4, spriteScaleY * 0.4, syncDeg, 255, 255, 255, 255); } else { mp.game.graphics.drawText("~s~synchronisiert", [rxC + 0.165, ryC - (rWidth / 1.20) + 0.035], { font: 7, color: [112, 128, 144, 254], scale: [0.4, 0.4], outline: true, centre: false }); } //SLOTS [RECHTECKE] [SLOTZAHLEN] var slots; var tempSlot; for (slots = 0; slots < grid.length; slots++) { mp.game.graphics.drawRect(grid[slots][0], grid[slots][1], sizeMulx, sizeMuly, 112, 128, 144, 254); mp.game.graphics.drawText(tempSlot = slots + 1, [grid[slots][0] - sizeMulxHalf + 0.006, grid[slots][1] - (sizeMulxHalf * aspectRatioFactor)], { font: 7, color: [255, 69, 0, 254], scale: [0.3, 0.3], outline: true, centre: false }); } mp.game.graphics.set2dLayer(3); //### var currentItem; //SPRITES + ITEMANZAHL for (currentItem = 0; currentItem < items.length; currentItem++) { if (items[currentItem][4] !== "-1") { mp.game.graphics.drawSprite("itemimages", items[currentItem][0].toLowerCase(), grid[items[currentItem][4] - 1][0], grid[items[currentItem][4] - 1][1], spriteScaleX, spriteScaleY, 0, 255, 255, 255, 255); mp.game.graphics.drawText("(~y~" + items[currentItem][3] + "~s~)", [grid[items[currentItem][4] - 1][0] + sizeMulxHalf - 0.008, grid[items[currentItem][4] - 1][1] + 0.05], { font: 0, color: [255, 255, 255, 255], scale: [0.25, 0.25], outline: true, centre: false }); } } var hoverItemP; mp.game.graphics.set2dLayer(4); //#### //WENN MAUS ÜBER ITEM if (isMouseOverItem(pos[0], pos[1]) && dragItem === null && itemRadial === false) { mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY + 0.055, 0.14, 0.08, 0, 0, 0, 220); hoverItemP = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3]]; //NAME mp.game.graphics.drawText("~g~" + hoverItemP[0], [pos[0] / screenX, pos[1] / screenY + 0.02], { font: 4, color: [255, 255, 255, 255], scale: [0.4, 0.4], outline: true, centre: false }); //BESCHREIBUNG mp.game.graphics.drawText(hoverItemP[1], [pos[0] / screenX, pos[1] / screenY + 0.04], { font: 4, color: [255, 255, 255, 255], scale: [0.35, 0.35], outline: true, centre: false }); //EINZELGEWICHT mp.game.graphics.drawText("~y~" + hoverItemP[2] + "g~s~ * " + hoverItemP[3] + "~s~ = ~y~" + hoverItemP[2] * hoverItemP[3] + "g", [pos[0] / screenX, pos[1] / screenY + 0.06], { font: 4, color: [255, 255, 255, 255], scale: [0.35, 0.35], outline: true, centre: false }); } //WENN MOUSE DOWN if (mouseLDown && dragItem !== null || mouseRDown && dragItem !== null) { if (isMouseOverFreeSlot(pos[0], pos[1]) || isMouseOverFreeTradeSlot(pos[0], pos[1]) || isItemOverSameItem(pos[0], pos[1]) || isItemOverSameTradeItem(pos[0], pos[1])) { if (dragTradeItem === false) { mp.game.graphics.drawSprite("itemimages", items[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, spriteScaleX, spriteScaleY, 0, 100, 255, 100, 255); } else { mp.game.graphics.drawSprite("itemimages", tradeItems[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, spriteScaleX, spriteScaleY, 0, 100, 255, 100, 255); } } else { if (dragTradeItem === false) { mp.game.graphics.drawSprite("itemimages", items[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, spriteScaleX, spriteScaleY, 0, 255, 100, 100, 255); } else { mp.game.graphics.drawSprite("itemimages", tradeItems[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, spriteScaleX, spriteScaleY, 0, 255, 100, 100, 255); } } } mp.game.graphics.set2dLayer(5); //##### if (itemRadial === true) { mp.game.graphics.drawSprite("itemimages", "radialsplit", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 0, 0, 0, 255); mp.game.graphics.drawSprite("itemimages", "radialup", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 222, upRColor, 222, upRColor); mp.game.graphics.drawSprite("itemimages", "radialdown", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 222, downRColor, 222, downRColor); //mp.game.graphics.drawSprite("itemimages", "radialleft", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 222, leftRColor, 222, leftRColor); //mp.game.graphics.drawSprite("itemimages", "radialright", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 222, rightRColor, 222, rightRColor); mp.game.graphics.set2dLayer(6); //###### mp.game.graphics.drawSprite("itemimages", "radialdrop", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 255, 255, 255, 255); mp.game.graphics.drawSprite("itemimages", "radialuse", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 255, 255, 255, 255); } mp.game.graphics.set2dLayer(7); //####### if (ifMouseSelectRadial(pos[0], pos[1])) { //mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY - 0.02, 0.08, 0.03, 0, 0, 0, 255); mp.game.graphics.drawText("~g~" + radialDescription, [pos[0] / screenX, pos[1] / screenY - 0.033], { font: 4, color: [255, 255, 255, 255], scale: [0.5, 0.5], outline: true, centre: false }); } if (isTrading) { mp.game.graphics.set2dLayer(1); mp.game.graphics.drawRect(rxC, 0.925, 0.45, 0.25, 255, 255, 255, 200); mp.game.graphics.set2dLayer(2); var tempSlot2; for (slots = 0; slots < tradeGrid.length; slots++) { mp.game.graphics.drawRect(tradeGrid[slots][0], tradeGrid[slots][1], sizeMulx, sizeMuly, 112, 128, 144, 254); mp.game.graphics.drawText(tempSlot2 = slots + 1, [tradeGrid[slots][0] - sizeMulxHalf + 0.006, tradeGrid[slots][1] - (sizeMulxHalf * aspectRatioFactor)], { font: 7, color: [69, 255, 0, 254], scale: [0.3, 0.3], outline: true, centre: false }); } mp.game.graphics.set2dLayer(3); //SPRITES + ITEMANZAHL if (tradeItems.length !== 0) { for (currentItem = 0; currentItem < tradeItems.length; currentItem++) { if (tradeItems[currentItem][4] !== "-1") { mp.game.graphics.drawSprite("itemimages", tradeItems[currentItem][0].toLowerCase(), tradeGrid[tradeItems[currentItem][4] - 1][0], tradeGrid[tradeItems[currentItem][4] - 1][1], spriteScaleX, spriteScaleY, 0, 255, 255, 255, 255); mp.game.graphics.drawText("(~y~" + tradeItems[currentItem][3] + "~s~)", [tradeGrid[tradeItems[currentItem][4] - 1][0] + sizeMulxHalf - 0.008, tradeGrid[tradeItems[currentItem][4] - 1][1] + 0.05], { font: 0, color: [255, 255, 255, 255], scale: [0.25, 0.25], outline: true, centre: false }); if (tradeConfirm === true) { mp.game.graphics.drawSprite("itemimages", "lock", tradeGrid[tradeItems[currentItem][4] - 1][0], tradeGrid[tradeItems[currentItem][4] - 1][1], spriteScaleX / 2, spriteScaleY / 2, 0, 255, 255, 255, 255); } } } } //} else { // if (tradeResultItems.length !== 0) { // for (var currentItem = 0; currentItem < tradeResultItems.length; currentItem++) { // mp.game.graphics.drawSprite("itemimages", tradeResultItems[currentItem][0].toLowerCase(), tradeGrid[parseInt(tradeResultItems[currentItem][4] - 1)][0], tradeGrid[parseInt(tradeResultItems[currentItem][4] - 1)][1], spriteScaleX, spriteScaleY, 0, 255, 255, 255, 255); // mp.game.graphics.drawText("(~y~" + tradeResultItems[currentItem][3] + "~s~)", [tradeGrid[parseInt(tradeResultItems[currentItem][4] - 1)][0] + (sizeMul / 2) - 0.008, tradeGrid[parseInt(tradeResultItems[currentItem][4] - 1)][1] + 0.05], { // font: 0, // color: [255, 255, 255, 255], // scale: [0.25, 0.25], // outline: true, // }); // } // } //} mp.game.graphics.drawText("Handel mit ~y~" + tradePartner + " ~s~ für ~g~ " + tradePrize + "$", [rxC, 0.81], { font: 7, color: [112, 128, 144, 254], scale: [0.6, 0.6], outline: true, centre: false }); mp.game.graphics.set2dLayer(4); if (tradeConfirm === false) { mp.game.graphics.drawSprite("itemimages", "box", tradeBoxPos[0], tradeBoxPos[1], 0.02, 0.035, 0, 255, 255, 255, 255); } else { mp.game.graphics.drawSprite("itemimages", "boxticked", tradeBoxPos[0], tradeBoxPos[1], 0.02, 0.035, 0, 255, 255, 255, 255); } mp.game.graphics.drawSprite("itemimages", "dollar", tradeBoxPos[0] - 0.025, tradeBoxPos[1], 0.02, 0.035, 0, 255, 255, 255, 255); if (isMouseOverTradeDollar(pos[0], pos[1])) { mp.game.graphics.drawText("~g~ Preis festlegen", [pos[0] / screenX, pos[1] / screenY - 0.033], { font: 4, color: [255, 255, 255, 255], scale: [0.5, 0.5], outline: true, centre: false }); } if (isMouseOverTradeBox(pos[0], pos[1])) { mp.game.graphics.drawText("~g~Handelsanfrage absenden", [pos[0] / screenX, pos[1] / screenY - 0.033], { font: 4, color: [255, 255, 255, 255], scale: [0.5, 0.5], outline: true, centre: false }); } mp.game.graphics.set2dLayer(5); if (isMouseOverTradeItem(pos[0], pos[1]) && dragItem === null && itemRadial === false) { mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY + 0.055, 0.14, 0.08, 0, 0, 0, 220); hoverItemP = [tradeItems[hoverItem][0], tradeItems[hoverItem][1], tradeItems[hoverItem][2], tradeItems[hoverItem][3]]; //NAME mp.game.graphics.drawText("~g~" + hoverItemP[0], [pos[0] / screenX, pos[1] / screenY + 0.02], { font: 4, color: [255, 255, 255, 255], scale: [0.4, 0.4], outline: true, centre: false }); //BESCHREIBUNG mp.game.graphics.drawText(hoverItemP[1], [pos[0] / screenX, pos[1] / screenY + 0.04], { font: 4, color: [255, 255, 255, 255], scale: [0.35, 0.35], outline: true, centre: false }); //EINZELGEWICHT mp.game.graphics.drawText("~y~" + hoverItemP[2] + "g~s~ * " + hoverItemP[3] + "~s~ = ~y~" + hoverItemP[2] * hoverItemP[3] + "g", [pos[0] / screenX, pos[1] / screenY + 0.06], { font: 4, color: [255, 255, 255, 255], scale: [0.35, 0.35], outline: true, centre: false }); } } ////--------------------------------------------------------------DEBUG //mp.game.graphics.drawText(itemRadial.toString() + " ~y~" + radialSelect, [0.5, 0.05], { // font: 7, // color: [255, 0, 0, 255], // scale: [0.7, 0.7], // outline: true, //}); ////KOORDINATEN //mp.game.graphics.drawText((pos[0] / screenX).toFixed(3) + " / " + (pos[1] / screenY).toFixed(3) + " " + tradeItems.length, [pos[0] / screenX, pos[1] / screenY - 0.02], { // font: 4, // color: [255, 255, 255, 255], // scale: [0.4, 0.4], // outline: true, //}); ////----------------------------------------------------------DEBUG END } if (showAdmin === true) { pos = mp.gui.cursor.position; mp.game.graphics.set2dLayer(1); //INVENTARHINTERGRUND mp.game.graphics.drawRect(rxC, ryC, 0.45, 0.7, 255, 255, 255, 200); mp.game.graphics.set2dLayer(2); //INVENTARÜBERSCHRIFT mp.game.graphics.drawText("Inventar von ~y~" + targetPlayerName + " ~g~" + inventoryWeight + "/40000g", [rxC, ryC - (rWidth / 1.20)], { font: 7, color: [112, 128, 144, 254], scale: [0.7, 0.7], outline: true, centre: false }); //SLOTS [RECHTECKE] [SLOTZAHLEN] for (slots = 0; slots < grid.length; slots++) { mp.game.graphics.drawRect(grid[slots][0], grid[slots][1], sizeMulx, sizeMuly, 112, 128, 144, 254); mp.game.graphics.drawText(tempSlot = slots + 1, [grid[slots][0] - sizeMulxHalf + 0.006, grid[slots][1] - (sizeMulxHalf * aspectRatioFactor)], { font: 7, color: [255, 69, 0, 254], scale: [0.3, 0.3], outline: true, centre: false }); } mp.game.graphics.set2dLayer(3); //SPRITES + ITEMANZAHL for (currentItem = 0; currentItem < items.length; currentItem++) { if (items[currentItem][4] !== "-1") { mp.game.graphics.drawSprite("itemimages", items[currentItem][0].toLowerCase(), grid[items[currentItem][4] - 1][0], grid[items[currentItem][4] - 1][1], spriteScaleX, spriteScaleY, 0, 255, 255, 255, 255); mp.game.graphics.drawText("(~y~" + items[currentItem][3] + "~s~)", [grid[items[currentItem][4] - 1][0] + sizeMulxHalf - 0.008, grid[items[currentItem][4] - 1][1] + 0.05], { font: 0, color: [255, 255, 255, 255], scale: [0.25, 0.25], outline: true, centre: false }); } } mp.game.graphics.set2dLayer(4); //WENN MAUS ÜBER ITEM if (isMouseOverItem(pos[0], pos[1]) && dragItem === null && itemRadial === false) { mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY + 0.055, 0.14, 0.08, 0, 0, 0, 220); hoverItemP = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3]]; //NAME mp.game.graphics.drawText("~g~" + hoverItemP[0], [pos[0] / screenX, pos[1] / screenY + 0.02], { font: 4, color: [255, 255, 255, 255], scale: [0.4, 0.4], outline: true, centre: false }); //BESCHREIBUNG mp.game.graphics.drawText(hoverItemP[1], [pos[0] / screenX, pos[1] / screenY + 0.04], { font: 4, color: [255, 255, 255, 255], scale: [0.35, 0.35], outline: true, centre: false }); //EINZELGEWICHT mp.game.graphics.drawText("~y~" + hoverItemP[2] + "g~s~ * " + hoverItemP[3] + "~s~ = ~y~" + hoverItemP[2] * hoverItemP[3] + "g", [pos[0] / screenX, pos[1] / screenY + 0.06], { font: 4, color: [255, 255, 255, 255], scale: [0.35, 0.35], outline: true, centre: false }); } if (isMouseOverX(pos[0], pos[1])) { mp.game.graphics.drawSprite("itemimages", "x", closePos[0], closePos[1], 0.02, 0.035, 0, 220, 20, 60, 255); } else { mp.game.graphics.drawSprite("itemimages", "x", closePos[0], closePos[1], 0.02, 0.035, 0, 255, 255, 255, 255); } } }); function isMouseOverItem(cX, cY) { var x, y, a, b, c, s, invSlot; x = cX / screenX; y = cY / screenY; if (dragItem === null) { for (s = 0; s < 20; s++) { a = grid[s][0] - x; b = grid[s][1] - y; c = Math.sqrt(a * a + b * b); invSlot = (s + 1); if (c < sizeMulxHalf) { for (var i = 0; i < items.length; i++) { if (parseInt(items[i][4]) === invSlot) { hoverItem = i; return true; } } } } } else { if (itemRadial === false) { for (s = 0; s < 20; s++) { a = grid[s][0] - x; b = grid[s][1] - y; c = Math.sqrt(a * a + b * b); invSlot = (s + 1); if (c < sizeMulxHalf) { for (i = 0; i < items.length; i++) { if (parseInt(items[i][4]) === invSlot) { hoverGrid = s; return true; } } } } } } } function isMouseOverTradeItem(cX, cY) { if (dragItem === null && isTrading) { var x = cX / screenX; var y = cY / screenY; var a; var b; var c; for (var s = 0; s < 5; s++) { a = tradeGrid[s][0] - x; b = tradeGrid[s][1] - y; c = Math.sqrt(a * a + b * b); var invSlot = (s + 1); if (c < sizeMulxHalf) { for (var i = 0; i < tradeItems.length; i++) { if (parseInt(tradeItems[i][4]) === invSlot) { hoverItem = i; return true; } } } } } } function isMouseOverFreeSlot(cX2, cY2) { var x = cX2 / screenX; var y = cY2 / screenY; var isItemOnSlot = 0; for (var s = 0; s < 20; s++) { var invSlot = (s + 1); if (x > grid[s][0] - sizeMulxHalf && x < grid[s][0] + sizeMulxHalf && y > grid[s][1] - sizeMulxHalf * aspectRatioFactor && y < grid[s][1] + sizeMulxHalf * aspectRatioFactor) { for (var i = 0; i < items.length; i++) { if (parseInt(items[i][4]) === invSlot) { isItemOnSlot++; } } if (isItemOnSlot === 0) { actFreeSlot = s + 1; return true; } } } } function isMouseOverFreeTradeSlot(cX2, cY2) { if (tradeConfirm === false) { var x = cX2 / screenX; var y = cY2 / screenY; var isItemOnSlot = 0; for (var s = 0; s < 5; s++) { var invSlot = (s + 1); if (x > tradeGrid[s][0] - sizeMulxHalf && x < tradeGrid[s][0] + sizeMulxHalf && y > tradeGrid[s][1] - sizeMulxHalf * aspectRatioFactor && y < tradeGrid[s][1] + sizeMulxHalf * aspectRatioFactor) { for (var i = 0; i < tradeItems.length; i++) { if (parseInt(tradeItems[i][4]) === invSlot) { isItemOnSlot++; } } if (isItemOnSlot === 0) { actFreeTradeSlot = s + 1; return true; } } } } } function isItemOverSameItem(cX2, cY2) { if (dragItem !== null && items.length > 0) { var x = cX2 / screenX; var y = cY2 / screenY; for (var s = 0; s < 20; s++) { var invSlot = (s + 1); if (x > grid[s][0] - sizeMulxHalf && x < grid[s][0] + sizeMulxHalf && y > grid[s][1] - sizeMulxHalf * aspectRatioFactor && y < grid[s][1] + sizeMulxHalf * aspectRatioFactor) { for (var i = 0; i < items.length; i++) { if (dragTradeItem === false) { if (items[dragItem][0] === items[i][0] && parseInt(items[i][4]) === invSlot && items[hoverItem][4] !== items[i][4]) { stackToItem = i; return true; } } else { if (tradeItems[dragItem][0] === items[i][0] && parseInt(items[i][4]) === invSlot) { stackToItem = i; return true; } } } } } } } function isItemOverSameTradeItem(cX2, cY2) { if (dragItem !== null && tradeItems.length > 0) { var x = cX2 / screenX; var y = cY2 / screenY; for (var s = 0; s < 5; s++) { var invSlot = (s + 1); if (x > tradeGrid[s][0] - sizeMulxHalf && x < tradeGrid[s][0] + sizeMulxHalf && y > tradeGrid[s][1] - sizeMulxHalf * aspectRatioFactor && y < tradeGrid[s][1] + sizeMulxHalf * aspectRatioFactor) { for (var i = 0; i < tradeItems.length; i++) { if (dragTradeItem === false) { if (items[dragItem][0] === tradeItems[i][0] && parseInt(tradeItems[i][4]) === invSlot) { stackToTradeItem = i; return true; } } else { if (tradeItems[dragItem][0] === tradeItems[i][0] && parseInt(tradeItems[i][4]) === invSlot && tradeItems[hoverItem][4] !== tradeItems[i][4]) { stackToTradeItem = i; return true; } } } } } } } function isMouseOverX(cX2, cY2) { if (showAdmin) { var x = cX2 / screenX; var y = cY2 / screenY; if (x > closePos[0] - 0.01 && x < closePos[0] + 0.01 && y > closePos[1] - 0.0175 && y < closePos[1] + 0.0175) { return true; } } } function isMouseOverTradeBox(cX2, cY2) { if (show && tradeConfirm === false) { var x = cX2 / screenX; var y = cY2 / screenY; if (x > tradeBoxPos[0] - 0.01 && x < tradeBoxPos[0] + 0.01 && y > tradeBoxPos[1] - 0.0175 && y < tradeBoxPos[1] + 0.0175) { return true; } } } function isMouseOverTradeDollar(cX2, cY2) { if (show && tradeConfirm === false) { var x = cX2 / screenX; var y = cY2 / screenY; if (x > (tradeBoxPos[0] - 0.025) - 0.01 && x < (tradeBoxPos[0] - 0.025) + 0.01 && y > tradeBoxPos[1] - 0.0175 && y < tradeBoxPos[1] + 0.0175) { return true; } } } function ifMouseSelectRadial(cX2, cY2) { if (show && itemRadial === true) { var x = cX2 / screenX; var y = cY2 / screenY; var a; var b; var c; //OBEN if (x > grid[hoverGrid][0] - 0.0255 / aspectRatioFactor && x < grid[hoverGrid][0] + 0.0255 / aspectRatioFactor && y < grid[hoverGrid][1] - 0.065 && y > grid[hoverGrid][1] - 0.2) { radialSelect = "up"; radialDescription = "Wegwerfen"; upRColor = 255; return true; } //UNTEN else if (x > grid[hoverGrid][0] - 0.0255 / aspectRatioFactor && x < grid[hoverGrid][0] + 0.0255 / aspectRatioFactor && y > grid[hoverGrid][1] + 0.065 && y < grid[hoverGrid][1] + 0.2) { radialSelect = "down"; radialDescription = "Benutzen / Essen"; downRColor = 255; return true; } ////LINKS //else if (x > grid[hoverGrid][0] - 0.2 / aspectRatioFactor && x < grid[hoverGrid][0] - 0.065 / aspectRatioFactor && y < grid[hoverGrid][1] + 0.0255 && y > grid[hoverGrid][1] - 0.0255) { // radialSelect = "left"; // leftRColor = 255; // return true; //} ////RECHTS //else if (x < grid[hoverGrid][0] + 0.2 / aspectRatioFactor && x > grid[hoverGrid][0] + 0.065 / aspectRatioFactor && y < grid[hoverGrid][1] + 0.0255 && y > grid[hoverGrid][1] - 0.0255) { // radialSelect = "right"; // rightRColor = 255; // return true; else { upRColor = 222; downRColor = 222; leftRColor = 222; rightRColor = 222; } } } //Mausklick Events mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, worldPosition, hitEntity) => { if (show) { //LINKE MAUSTASTE //RUNTER if (upOrDown === "down" && leftOrRight === "left" && mouseLDown === false && mouseRDown === false) { mouseLDown = true; //Wenn Maus über grünen Haken if (isTrading && isMouseOverTradeBox(x, y) && tradePrize > 0) { tradeConfirm = true; mp.events.callRemote('sendTradeItemsToPartner', JSON.stringify(tradeItems), tradePrize, tradePartner); } //Wenn Maus über Dollar Zeichen if (isTrading && isMouseOverTradeDollar(x, y)) { var tradeMoney = new InputHelper("Wie viel $ möchtest du für deine Items haben?", globalData); tradeMoney.show(); tradeMoney.getValue((data) => { var amount = parseInt(data); if (isNaN(amount) || amount < 0) { mp.game.graphics.notify('~r~Du musst eine Zahl größer als 0 eingeben!'); return; } tradePrize = amount; }); } //Wenn Maus über Item if (isMouseOverItem(x, y) && dragItem === null && itemRadial === false) { dragItem = hoverItem; oldDragSlot = items[dragItem][4]; items[dragItem][4] = "-1"; dragTradeItem = false; } //wenn Maus über Radialmenü if (ifMouseSelectRadial(x, y)) { switch (radialSelect) { case "up": var dropInput = new InputHelper("Wie viel Items möchtest du wegwerfen?", globalData); dropInput.show(); dropInput.getValue((data) => { var amount = parseInt(data); if (isNaN(amount) || amount < 1) { mp.game.graphics.notify('~r~Du musst eine Zahl größer als 0 eingeben!'); return; } else if (amount > parseInt(items[clickedItem][3])) { mp.game.graphics.notify('~r~So viele Items hast du nicht!'); return; } mp.events.callRemote('itemInteract', "drop", items[clickedItem][5], amount); }); itemRadial = false; break; case "down": mp.events.callRemote('itemInteract', "use", items[clickedItem][5], 1); itemRadial = false; break; case "left": itemRadial = false; break; case "right": itemRadial = false; break; } } //Wenn Maus über Tradeitem if (isMouseOverTradeItem(x, y) && dragItem === null && itemRadial === false && tradeConfirm === false) { dragItem = hoverItem; oldDragSlot = tradeItems[dragItem][4]; tradeItems[dragItem][4] = "-1"; dragTradeItem = true; } } //HOCH if (upOrDown === "up" && leftOrRight === "left" && mouseLDown === true && itemRadial === false) { mouseLDown = false; if (dragItem !== null) { var newAmount; //wenn Maus über freien Slot if (isMouseOverFreeSlot(x, y)) { if (dragTradeItem === false) { items[dragItem][4] = actFreeSlot; } else { items.push([tradeItems[dragItem][0], tradeItems[dragItem][1], tradeItems[dragItem][2], tradeItems[dragItem][3], actFreeSlot.toString(), tradeItems[dragItem][5]]); tradeItems.splice(dragItem, 1); } syncCount++; mp.events.callRemote('saveInventory', JSON.stringify(items)); oldDragSlot = null; dragItem = null; hoverItem = null; } else if (isItemOverSameItem(x, y)) { if (dragTradeItem === false) { newAmount = parseInt(items[stackToItem][3]) + parseInt(items[dragItem][3]); items[stackToItem][3] = newAmount.toString(); items[dragItem][4] = "-1"; } else { newAmount = parseInt(items[stackToItem][3]) + parseInt(tradeItems[dragItem][3]); items[stackToItem][3] = newAmount.toString(); tradeItems.splice(dragItem, 1); } syncCount++; mp.events.callRemote('saveInventory', JSON.stringify(items)); oldDragSlot = null; dragItem = null; hoverItem = null; } else if (isItemOverSameTradeItem(x, y)) { if (dragTradeItem === false) { newAmount = parseInt(tradeItems[stackToTradeItem][3]) + parseInt(items[dragItem][3]); tradeItems[stackToTradeItem][3] = newAmount.toString(); items[dragItem][4] = "-1"; } else { newAmount = parseInt(tradeItems[stackToTradeItem][3]) + parseInt(tradeItems[dragItem][3]); tradeItems[stackToTradeItem][3] = newAmount.toString(); tradeItems[dragItem][4] = "-1"; } syncCount++; mp.events.callRemote('saveInventory', JSON.stringify(items)); oldDragSlot = null; dragItem = null; hoverItem = null; } else if (isMouseOverFreeTradeSlot(x, y)) { if (dragTradeItem === false) { tradeItems.push([items[dragItem][0], items[dragItem][1], items[dragItem][2], items[dragItem][3], actFreeTradeSlot.toString(), items[dragItem][5]]); items.splice(dragItem, 1); } else { tradeItems[dragItem][4] = actFreeTradeSlot; } syncCount++; mp.events.callRemote('saveInventory', JSON.stringify(items)); oldDragSlot = null; dragItem = null; hoverItem = null; } else { if (dragTradeItem === false) { items[dragItem][4] = oldDragSlot; } else { tradeItems[dragItem][4] = oldDragSlot; } oldDragSlot = null; dragItem = null; hoverItem = null; } } } //RECHTE MAUSTASTE //RUNTER if (upOrDown === "down" && leftOrRight === "right" && mouseLDown === false && mouseRDown === false && itemRadial === false) { clickTime = Date.now(); mouseRDown = true; if (isMouseOverItem(x, y) && dragItem === null) { dragItem = hoverItem; oldDragSlot = items[hoverItem][4]; bufferItem = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3], items[hoverItem][4], items[hoverItem][5]]; items[hoverItem][3]--; dragTradeItem = false; } else if (isMouseOverTradeItem(x, y) && dragItem === null && tradeConfirm === false) { dragItem = hoverItem; oldDragSlot = tradeItems[hoverItem][4]; bufferItem = [tradeItems[hoverItem][0], tradeItems[hoverItem][1], tradeItems[hoverItem][2], tradeItems[hoverItem][3], tradeItems[hoverItem][4], tradeItems[hoverItem][5]]; tradeItems[hoverItem][3]--; dragTradeItem = true; } } //HOCH if (upOrDown === "up" && leftOrRight === "right" && mouseRDown === true && itemRadial === false) { mouseRDown = false; if (Date.now() - clickTime < 100 && isMouseOverItem(x, y)) { clickedItem = hoverItem; items[hoverItem][3]++; itemRadial = true; hoverItem = null; dragItem = null; clickTime = null; } else { if (dragItem !== null) { if (isMouseOverFreeSlot(x, y)) { if (dragTradeItem === false) { items.push([items[dragItem][0], items[dragItem][1], items[dragItem][2], "1", actFreeSlot.toString(), "-1"]); if (items[hoverItem][3] === 0) { items[hoverItem][4] = "-1"; } } else { items.push([tradeItems[dragItem][0], tradeItems[dragItem][1], tradeItems[dragItem][2], "1", actFreeSlot.toString(), "-1"]); if (tradeItems[hoverItem][3] === 0) { tradeItems.splice(hoverItem, 1); } } syncCount++; mp.events.callRemote('saveInventory', JSON.stringify(items)); oldDragSlot = null; dragItem = null; hoverItem = null; } else if (isItemOverSameItem(x, y)) { items[stackToItem][3]++; if (dragTradeItem === false) { if (items[hoverItem][3] === 0) { items[hoverItem][4] = "-1"; } } else { if (tradeItems[hoverItem][3] === 0) { tradeItems.splice(hoverItem, 1); } } syncCount++; mp.events.callRemote('saveInventory', JSON.stringify(items)); bufferItem = null; dragItem = null; hoverItem = null; oldDragSlot = null; } else if (isItemOverSameTradeItem(x, y)) { tradeItems[stackToTradeItem][3]++; if (dragTradeItem === false) { if (items[hoverItem][3] === 0) { items[hoverItem][4] = "-1"; } } else { if (tradeItems[hoverItem][3] === 0) { tradeItems[hoverItem][4] = "-1"; } } syncCount++; mp.events.callRemote('saveInventory', JSON.stringify(items)); oldDragSlot = null; bufferItem = null; dragItem = null; hoverItem = null; } else if (isMouseOverFreeTradeSlot(x, y)) { if (dragTradeItem === false) { tradeItems.push([items[dragItem][0], items[dragItem][1], items[dragItem][2], "1", actFreeTradeSlot.toString(), "-1"]); if (items[hoverItem][3] === 0) { items[hoverItem][4] = "-1"; } } else { tradeItems.push([tradeItems[dragItem][0], tradeItems[dragItem][1], tradeItems[dragItem][2], "1", actFreeTradeSlot.toString(), "-1"]); if (tradeItems[hoverItem][3] === 0) { tradeItems[hoverItem][4] = "-1"; } } syncCount++; mp.events.callRemote('saveInventory', JSON.stringify(items)); oldDragSlot = null; dragItem = null; hoverItem = null; } else { if (dragTradeItem === false) { items[hoverItem][3]++; } else { tradeItems[hoverItem][3]++; } oldDragSlot = null; bufferItem = null; dragItem = null; hoverItem = null; } } } } } if (showAdmin) { //LINKE MAUSTASTE //RUNTER if (upOrDown === "down" && leftOrRight === "left" && mouseLDown === false && mouseRDown === false) { if (isMouseOverItem(x, y)) { items[hoverItem][4] = "-1"; inventoryWeight -= parseInt(items[hoverItem][2]) * parseInt(items[hoverItem][3]); mp.events.callRemote('removeItemAsAdmin', "stack", items[hoverItem][5], targetPlayerName); } else if (isMouseOverX(x, y)) { mp.gui.chat.activate(true); mp.gui.cursor.show(false, false); showAdmin = false; mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded("itemimages"); inventoryWeight = 0; items = null; } } //RECHTE MAUSTASTE //RUNTER if (upOrDown === "down" && leftOrRight === "right" && mouseLDown === false && mouseRDown === false) { if (isMouseOverItem(x, y)) { items[hoverItem][3]--; mp.events.callRemote('removeItemAsAdmin', "one", items[hoverItem][5], targetPlayerName); if (items[hoverItem][3] === 0) { items[hoverItem][4] = "-1"; } inventoryWeight -= items[hoverItem][2]; } } } }); }