using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; /** * @overview Life of German Reallife - Entities Ban (Ban.cs) * @author VegaZ * @copyright (c) 2008 - 2018 Life of German */ namespace ReallifeGamemode.Server.Entities { public class Character { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } [ForeignKey("User")] public int UserId { get; set; } public User User { get; set; } public bool Gender { get; set; } public byte Father { get; set; } public byte Mother { get; set; } public float Similarity { get; set; } public float SkinSimilarity { get; set; } public float NoseWidth { get; set; } public float NoseBottomHeight { get; set; } public float NoseTipLength { get; set; } public float NoseBridgeDepth { get; set; } public float NoseTipHeight { get; set; } public float NoseBroken { get; set; } public float BrowHeight { get; set; } public float BrowDepth { get; set; } public float CheekboneHeight { get; set; } public float CheekboneWidth { get; set; } public float CheekDepth { get; set; } public float EyeSize { get; set; } public float LipThickness { get; set; } public float JawWidth { get; set; } public float JawShape { get; set; } public float ChinHeight { get; set; } public float ChinDepth { get; set; } public float ChinWidth { get; set; } public float ChinIndent { get; set; } public float NeckWidth { get; set; } public byte Blemishes { get; set; } public float BlemishesOpacity { get; set; } public byte FacialHair { get; set; } public float FacialHairOpacity { get; set; } public byte Eyebrows { get; set; } public float EyebrowsOpacity { get; set; } public byte Ageing { get; set; } public float AgeingOpacity { get; set; } public byte Makeup { get; set; } public float MakeupOpacity { get; set; } public byte Blush { get; set; } public float BlushOpacity { get; set; } public byte Complexion { get; set; } public float ComplexionOpacity { get; set; } public byte SunDamage { get; set; } public float SunDamageOpacity { get; set; } public byte Lipstick { get; set; } public float LipstickOpacity { get; set; } public byte Freckles { get; set; } public float FrecklesOpacity { get; set; } public byte ChestHair { get; set; } public float ChestHairOpacity { get; set; } public byte Hair { get; set; } public byte HairColor { get; set; } public byte HairHighlightColor { get; set; } public byte EyebrowColor { get; set; } public byte BeardColor { get; set; } public byte EyeColor { get; set; } public byte BlushColor { get; set; } public byte LipstickColor { get; set; } public byte ChestHairColor { get; set; } } }