using System; using System.Collections.Generic; using System.Text; using GTANetworkAPI; using ReallifeGamemode.Server.Entities; using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Models; namespace ReallifeGamemode.Server.Wanted { public class Autowanted { public static void Check_AutoWanted(Client killerPlayer, Client copPlayer) { User killer = killerPlayer.GetUser(); if (killer.FactionId == 1 || killer.FactionId == 3) return; User cop = copPlayer.GetUser(); if(cop.FactionId == 1 || cop.FactionId == 3) { using (var dbContext = new DatabaseContext()) { killer = killerPlayer.GetUser(dbContext); killer.GiveWanteds(copPlayer, 10, "Beamten-Mord"); dbContext.SaveChanges(); } } } } }