using GTANetworkAPI; using ReallifeGamemode.Server.Entities; using ReallifeGamemode.Server.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ReallifeGamemode.Server.Job { public abstract class JobBase { protected delegate void JobStartHandler(); protected delegate void JobStopHandler(); protected event JobStartHandler JobStart; protected event JobStopHandler JobStop; private readonly List _inJob = new List(); public abstract int Id { get; } public abstract string Name { get; } public void StartJob(Client player) { _inJob.Add(player); JobStart(); } public void StopJob(Client player) { _inJob.Remove(player); JobStop(); } public List GetJobVehicles() { using(var dbContext = new DatabaseContext()) { return dbContext.JobVehicles.Where(j => j.JobId == Id).ToList(); } } public List GetUsersInJob() => _inJob; } }