using ReallifeGamemode.Server.Models; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; /** * @overview Life of German Reallife - Entities UserVehicle (UserVehicle.cs) * @author VegaZ * @copyright (c) 2008 - 2018 Life of German */ namespace ReallifeGamemode.Server.Entities { [Table("UserVehicles")] public class UserVehicle : ServerVehicle { [ForeignKey("User")] public int UserId { get; set; } public virtual User User { get; set; } public override string ToString() { return "Spieler Fahrzeug | Besitzer: " + GetOwner().Name; } public User GetOwner(DatabaseContext dbContext = null) { if (dbContext == null) { using (dbContext = new DatabaseContext()) { return dbContext.Users.FirstOrDefault(u => u.Id == UserId); } } else { return dbContext.Users.FirstOrDefault(u => u.Id == UserId); } } } }