using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; using GTANetworkAPI; namespace ReallifeGamemode.Database.Entities { public partial class Weapon { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } public string WeaponModel { get; set; } [ForeignKey("WeaponCategory")] public int CategoryId { get; set; } public WeaponCategory WeaponCategory { get; set; } public int SlotID { get; set; } public int Ammo { get; set; } public float Price { get; set; } public bool Legal { get; set; } public bool AmmunationActive { get; set; } } }