import polygons from "../polygons"; let vec1 = new mp.Vector3(-515.60626, -2165.5671, 7.5437155); let vec2 = new mp.Vector3(-527.26056, -2179.1477, 6.2923); let vec3 = new mp.Vector3(-519.55426, -2186.5708, 6.4070964); let vec4 = new mp.Vector3(-506.00034, -2186.9153, 6.705781); let vec5 = new mp.Vector3(-500.05966, -2178.3372, 3.6730707); const polygon = polygons.add([vec1, vec2, vec3, vec4, vec5], 6, true, [255, 255, 255, 255], 0); export let isInAnyPolygon; export default function nodmHandler() { polygon.visible = true; polygon.height = 100; polygon.lineColorRGBA = [255, 155, 0, 255]; mp.events.add('playerEnterPolygon', (polygon) => { mp.events.call('toggleNoDmZone', true); isInAnyPolygon = true; }); mp.events.add('playerLeavePolygon', (polygon) => { mp.events.call('toggleNoDmZone', false); isInAnyPolygon = false; }); }