using GTANetworkAPI; using reallife_gamemode.Server.Entities; using reallife_gamemode.Server.Extensions; using reallife_gamemode.Server.Inventory.Interfaces; using reallife_gamemode.Server.Managers; using System; using System.Collections.Generic; using System.Text; namespace reallife_gamemode.Server.Inventory.Items { public abstract class FoodItem : IUsableItem { public abstract int HpAmount { get; } public abstract int Id { get; } public abstract string Name { get; } public abstract string Description { get; } public abstract int Gewicht { get; } public abstract string Einheit { get; } public abstract uint Object { get; } public void Use(UserItem uItem) { Client player = uItem.GetUser().GetClient(); int amountToAdd = HpAmount; if(player.Health + amountToAdd > 100) { amountToAdd = 100 - player.Health; } player.Health += amountToAdd; player.SendNotification("Du hast ein/einen ~y~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~gegessen.", false); InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1); } } }