using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Collections.Generic; using System.Diagnostics; using System.Text; using GTANetworkAPI; using reallife_gamemode.Server.Events; using reallife_gamemode.Server.Extensions; using reallife_gamemode.Server.Services; using reallife_gamemode.Server.Util; using reallife_gamemode.Model; /** * @overview Life of German Reallife - Admin Commands (Admin.cs) * @author VegaZ, hydrant, xSprite * @copyright (c) 2008 - 2018 Life of German */ namespace reallife_gamemode.Server.Commands { public class Admin : Script { [Command("o", "~m~Benutzung: ~s~/o [Nachricht]", GreedyArg = true)] public void CmdAdminO(Client player, string message) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true) { ChatService.NotAuthorized(player); return; } string publicMessage = "~b~(( " + player.Name + ": " + message + " ))"; NAPI.Chat.SendChatMessageToAll(publicMessage); } [Command("veh", "~m~Benutzung: ~s~/veh [Fahrzeug] (Farbe 1) (Farbe 2)")] public void CmdAdminVeh(Client player, VehicleHash hash, int color1 = 111, int color2 = 111) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } if (player.IsInVehicle) // Man darf keine Autos erstellen, wenn man selbst in einem sitzt (verhindert Bugs) { player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan schon in einem Fahrzeug."); return; } Vehicle v = NAPI.Vehicle.CreateVehicle(hash, player.Position, player.Rotation.Z, color1, color2); player.SetIntoVehicle(v.Handle, -1); player.SendChatMessage("Maxspeed: + " +player.Vehicle.MaxSpeed + ""); } [Command("fv")] public void CmdAdminFixveh(Client player) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } if (!player.IsInVehicle) { player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan nicht in einem Fahrzeug."); return; } player.Vehicle.Repair(); } [Command("vdestroy")] public void CmdAdminDelveh(Client player) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } if (!player.IsInVehicle) // Man darf keine Autos erstellen, wenn man selbst in einem sitzt (verhindert Bugs) { player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan nicht in einem Fahrzeug."); return; } /* TODO: Checken, ob das Fahrzeug in einem System genutzt wird (Fraktions-Autos / Spieler-Auto) * Wenn Ja: Abbrechen und mitteilen, dass man den System-spezifischen Befehl zu nutzen hat */ player.Vehicle.Delete(); } [Command("to", "~m~Benutzung: ~s~/to [Name]")] public void CmdAdminGoto(Client player, string name) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByName(name); if (target == null) { ChatService.PlayerNotFound(player); return; } player.Position = target.Position; } [Command("position")] public void CmdAdminShowPos(Client player) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } player.SendChatMessage("Position: X Y Z: " + player.Position + ""); } [Command("gotox", "~m~Benutzung: ~s~/gotox [X] [Y] [Z]")] public void CmdAdminGotoxyz(Client player, float x, float y, float z) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } player.Position = new Vector3(x, y, z); } [Command("gh", "~m~Benutzung: ~s~/gh [Name]")] public void CmdAdminGethere(Client player, string name) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByName(name); if (target == null) { ChatService.PlayerNotFound(player); return; } target.Position = player.Position; target.SendChatMessage("Du wurdest von " + player.Name + " teleportiert."); } [Command("ipl", "~m~Benutzung: ~s~/ipl [Load / Remove] [Name]")] public void CmdAdminIpl(Client player, string option, string name) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } option = option.ToLower(); if (option == "load") { NAPI.World.RequestIpl(name); player.SendChatMessage("~g~Das IPL ~s~" + name + " ~g~wurde erfolgreich geladen"); } else if (option == "remove") { NAPI.World.RemoveIpl(name); player.SendChatMessage("~g~Das IPL ~s~" + name + " ~g~wurde erfolgreich entladen"); } else { player.SendChatMessage("~m~Benutzung: ~s~/ipl [Load / Remove] [Name]"); } } [Command("giveweapon", "~m~Benutzung: ~s~/giveweapon [Spieler] [Waffe] [Munition]")] public void CmdAdminGiveweapon(Client player, string name, string weapon, int ammo) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } if (ammo <= 0) { player.SendChatMessage("~r~[FEHLER]~s~ Es muss mindestens 1 Munition vergeben werden."); return; } Client target = ClientService.GetClientByName(name); if (target == null) { ChatService.PlayerNotFound(target); return; } WeaponHash wHash = NAPI.Util.WeaponNameToModel(weapon); if (wHash == default(WeaponHash)) { player.SendChatMessage("~r~[FEHLER]~s~ Diese Waffe existiert nicht."); return; } target.GiveWeapon(wHash, ammo); target.SendChatMessage("~b~Du hast von " +player.Name +" eine/n " + wHash + " mit einer Munition von " +ammo + " erhalten."); player.SendChatMessage("~b~Du hast " + target.Name + " eine/n " + wHash + " mit einer Munition von " + ammo + " gegeben."); } [Command("sethp", "~m~Benutzung: ~s~/sethp [Spieler] (Leben)")] public void CmdAdminSetHp(Client player, string name, int hp = 100) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByName(name); if (target == null) { ChatService.PlayerNotFound(target); return; } target.Health = hp; target.SendChatMessage("~b~Dein Leben wurde von " + player.Name + " auf " + hp + " gesetzt."); player.SendChatMessage("~b~Du hast das Leben von " + target.Name + " auf " + hp + " gesetzt."); } [Command("setarmor", "~m~Benutzung: ~s~/setarmor [Spieler] (Armor)")] public void CmdAdminSetArmor(Client player, string name, int armor = 100) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByName(name); if (target == null) { ChatService.PlayerNotFound(target); return; } target.Armor = armor; target.SendChatMessage("~b~Deine Rüstung wurde von " + player.Name + " auf " + armor + " gesetzt."); player.SendChatMessage("~b~Du hast die Rüstung von " + target.Name + " auf " + armor + " gesetzt."); } [Command("setskin", "~m~Benutzung: ~s~/setskin [Spieler] [Skin]")] public void CmdAdminSetSkin(Client player, string name, string Skin) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByName(name); if (target == null) { ChatService.PlayerNotFound(target); return; } var skin = NAPI.Util.PedNameToModel(Skin); target.SendChatMessage("~b~Dein Skin wurde von " + player.Name + " zu " + skin + " gesetzt."); player.SendChatMessage("~b~Du hast den Skin von " + target.Name + " zu " + skin + " gesetzt."); target.SetSkin(NAPI.Util.PedNameToModel(Skin)); } [Command("vcolor", "~m~Benutzung: ~s~/vcolor [Farb-ID1] [Farb-ID2]")] public void CmdAdminColor(Client player, int color1, int color2) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } if (!player.IsInVehicle) { player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan in keinem Fahrzeug!"); return; } player.Vehicle.PrimaryColor = color1; player.Vehicle.SecondaryColor = color2; player.SendChatMessage("Farb-ID1 " + color1 + ", Farb-ID2 " + color2 + ""); } [Command("aw", "~m~Benutzung: ~s~/aw [Spieler] [Nachricht]")] public void CmdAdminMsg(Client player, string name, string msg) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByName(name); if (target == null) { ChatService.PlayerNotFound(target); return; } if (target == player) { ChatService.ErrorMsg(player); return; } target.SendChatMessage("~y~PM von "+ player.Name + ": " + msg +" "); player.SendChatMessage("~y~PM an "+ target.Name + ": " + msg + " "); } [Command("takeweapon", "~m~Benutzung: ~s~/takeweapon [Spieler]")] public void CmdAdminTakeWeapon(Client player, string name) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByName(name); if (target == null) { ChatService.PlayerNotFound(target); return; } player.RemoveAllWeapons(); target.SendChatMessage("~b~Deine Waffen wurden dir von " + player.Name + "(Admin) abgenommen"); player.SendChatMessage("~b~Dem Spieler " + target.Name + " wurden erfolgreich alle Waffen abgenommen "); } [Command("rsethp", "~m~Benutzung: ~s~/rsethp [Radius] (Leben)")] public void CmdAdminRangeSetHP(Client player, float radius, int hp = 100) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player); foreach (var managedClient in peopleInRange) { managedClient.Health = hp; managedClient.SendChatMessage("~b~Admin "+ player.Name + " hat im Radius von " + radius + " die HP auf " + hp + " gesetzt."); } player.SendChatMessage("~b~Das Leben von " + peopleInRange.Count + " Spielern wurde auf "+ hp + " gesetzt."); } [Command("rsetarmor", "~m~Benutzung: ~s~/rsetarmor [Radius] (Armor)")] public void CmdAdminRangeSetArmor(Client player, float radius, int Armor = 100) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player); foreach (var managedClient in peopleInRange) { managedClient.Health = Armor; managedClient.SendChatMessage("~b~Admin " + player.Name + " hat im Radius von " + radius + " die Rüstung auf " + Armor + " gesetzt."); } player.SendChatMessage("~b~Die Rüstung von " + peopleInRange.Count + " Spielern wurde auf " + Armor + " gesetzt."); } [Command("time", "~m~Benutzung: ~s~/time [Stunde] (Minuten) (Sekunden)")] public void CmdAdminSetTime(Client player, int hour, int min = 0, int sec = 0) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } NAPI.World.SetTime(hour, min, sec); NAPI.Chat.SendChatMessageToAll("Serverzeit auf " + hour + ":" + min + ":" + sec + " gestellt"); } [Command("rgiveweapon", "~m~Benutzung: ~s~/rgiveweapon [Radius] [Waffe] [Munition]")] public void CmdAdminRangeGiveWeapon(Client player, float radius, string weapon, int munition) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } WeaponHash wHash = NAPI.Util.WeaponNameToModel(weapon); if (wHash == default(WeaponHash)) { player.SendChatMessage("~r~[FEHLER]~s~ Diese Waffe existiert nicht."); return; } var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player); foreach (var managedClient in peopleInRange) { managedClient.GiveWeapon(wHash, munition); managedClient.SendChatMessage("~b~Admin " +player.Name + " hat im Radius von " + radius + " eine/n " + weapon +" mit " + munition +" Munition vergeben."); } player.SendChatMessage("~b~Du hast " + peopleInRange.Count +" Spielern eine " + weapon + " mit " + munition + " Munition gegeben"); } [Command("save", "~m~Benutzung: ~s~/save [Typ = ~g~Blip, ~r~Marker, Ped, Pickup, TextLabel, ~g~Vehicle")] public void CmdAdminSave(Client player, string typ) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true) { ChatService.NotAuthorized(player); return; } switch (typ) { case "Blip": player.TriggerEvent("saveBlip"); break; case "Vehicle": if (player.IsInVehicle) { Vehicle vehicle = player.Vehicle; SaveData.SaveVehicleData((VehicleHash) vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate, Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor), vehicle.Locked, vehicle.EngineStatus, Convert.ToByte(vehicle.Dimension)); } else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!"); break; } } //TEST COMMAND [Command("own")] public void CmdAdminOwn(Client player) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } if (player.IsInVehicle) { Vehicle playerVehicle = player.Vehicle; using (var saveVehicle = new Model.DatabaseContext()) { var dataSet = new Entities.UserVehicle { UserId = player.GetUser().Id, Model = (VehicleHash) playerVehicle.Model, PositionX = playerVehicle.Position.X, PositionY = playerVehicle.Position.Y, PositionZ = playerVehicle.Position.Z, Heading = playerVehicle.Heading, NumberPlate = playerVehicle.NumberPlate, PrimaryColor = Convert.ToByte(playerVehicle.PrimaryColor), SecondaryColor = Convert.ToByte(playerVehicle.SecondaryColor), Locked = playerVehicle.Locked, Engine = playerVehicle.EngineStatus, Dimension = Convert.ToByte(playerVehicle.Dimension), }; saveVehicle.UserVehicles.Add(dataSet); saveVehicle.SaveChanges(); } } else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!"); } //TEST COMMAND [Command("myvehicles")] public void CmdAdminMyVehicles(Client player) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } player.SendChatMessage("Deine Fahrzeuge: "); using (var loadData = new DatabaseContext()) { foreach (Entities.UserVehicle v in loadData.UserVehicles) { if (v.UserId == ClientExtension.GetUser(player).Id) { player.SendChatMessage("~b~" + NAPI.Vehicle.GetVehicleDisplayName(v.Model)); } } } } /* [Command("restart")] public void CmdAdminRestart(Client player) { if (ClientExtension.IsLoggedIn(player) == false) { ChatService.PlayerNotLoggedIn(player); return; } if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) { ChatService.NotAuthorized(player); return; } var users = NAPI.Pools.GetAllPlayers(); foreach(Client user in users) { user.SendChatMessage("~r~Server startet neu.~s~ Bitte verbinde dich über ~y~F1~s~ neu."); user.Kick(); } NAPI.Resource.StopResource("reallife-gamemode"); }*/ } }