using System; using System.Collections.Generic; using System.Linq; using System.Text; using GTANetworkAPI; /** * @overview Life of German Reallife - Event Register (Register.cs) * @author VegaZ * @copyright (c) 2008 - 2018 Life of German */ namespace reallife_gamemode.Server.Events { class Register : Script { [RemoteEvent("OnPlayerRegister")] public void OnPlayerRegister(Client player, string password) { using (var checkUser = new Model.DatabaseContext()) { var checkedUser = checkUser.Users.SingleOrDefault(b => b.Name == player.Name); if (checkedUser == null) { using (var registerUser = new Model.DatabaseContext()) { var user = new Entities.User { Name = player.Name, SocialClubName = player.SocialClubName, Password = NAPI.Util.GetHashSha256(password) }; registerUser.Users.Add(user); registerUser.SaveChanges(); } player.TriggerEvent("registerSuccess"); NAPI.Player.SpawnPlayer(player, Main.DEFAULT_SPAWN_POSITION, Main.DEFAULT_SPAWN_HEADING); player.SetData("isLoggedIn", true); } else if (player.SocialClubName == checkedUser.SocialClubName) { player.TriggerEvent("registerFail", "Dieser SocialClubAccount ist schon registriert!"); } else if (checkedUser.Name == player.Name) { player.TriggerEvent("registerFail", "Benutzername existiert schon!"); } } } } }