var show = false; var trading = false; const { x: screenX, y: screenY } = mp.game.graphics.getScreenActiveResolution(0, 0); let rxC = 0.5; let ryC = 0.5; let rWidth = 0.4; let sX = (screenX * 0.1 / 1000); let sY = (screenY * 0.1 / 1000); let eX = sX - 0.1; let eY = sY - 0.1; let sizeMul = 0.08; let yMul = 1.8; var inventoryWeight; var items = [[]]; var grid = []; grid[0] = [0.3375, 0.305] grid[1] = [0.4195, 0.305] grid[2] = [0.5015, 0.305] grid[3] = [0.5835, 0.305] grid[4] = [0.6655, 0.305] grid[5] = [0.3375, 0.455] grid[6] = [0.4195, 0.455] grid[7] = [0.5015, 0.455] grid[8] = [0.5835, 0.455] grid[9] = [0.6655, 0.455] grid[10] = [0.3375, 0.605] grid[11] = [0.4195, 0.605] grid[12] = [0.5015, 0.605] grid[13] = [0.5835, 0.605] grid[14] = [0.6655, 0.605] grid[15] = [0.3375, 0.755] grid[16] = [0.4195, 0.755] grid[17] = [0.5015, 0.755] grid[18] = [0.5835, 0.755] grid[19] = [0.6655, 0.755] var mouseLDown = false; var mouseRDown = false; var hoverItem; var dragItem = null; var oldDragSlot; var actFreeSlot; var bufferItem = []; var slots = [20]; for (var s = 1; s <= slots.length; s++) { for (var slY = 0.35; slY <= 0.8; slY += 0.15) { for (var slX = 0.3775; slX <= 0.6655; slX += 0.082) { items[s] = [ slX, slY ]; } } } mp.events.add("showInventory", (invWeight, itemArr) => { if (show === false) { mp.gui.chat.activate(false); mp.gui.cursor.show(true, true); inventoryWeight = invWeight; items = itemArr; show = true; mp.game.graphics.requestStreamedTextureDict("itemimages", true); } else { mp.gui.chat.activate(true); mp.gui.cursor.show(false, false); show = false; mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded("itemimages"); } }); mp.events.add("render", () => { if (show === true) { var pos = mp.gui.cursor.position; //DEBUG 2D-SCREEN-KOORDINATEN //mp.game.graphics.drawText("~r~X: " + pos[0] + " ~g~Y: " + pos[1] + "~s~ ---~b~" + parseFloat(pos[0] / screenX).toFixed(3) + " ~y~" + parseFloat(pos[1] / screenY).toFixed(3) + " " + mouseLDown, [pos[0] / screenX, (pos[1] / screenY) - 0.02], { // font: 0, // color: [255, 255, 255, 185], // scale: [0.3, 0.3], // outline: true, //}); mp.game.graphics.set2dLayer(1); //INVENTARHINTERGRUND mp.game.graphics.drawRect(rxC, ryC, 0.45, 0.7, 255, 255, 255, 200); mp.game.graphics.set2dLayer(2); //INVENTARÜBERSCHRIFT mp.game.graphics.drawText("Inventar ~g~(" + inventoryWeight + "/40000g)", [rxC, ryC - (rWidth / 1.20)], { font: 7, color: [112, 128, 144, 254], scale: [0.7, 0.7], outline: true, }); //SLOTS [RECHTECKE] [SLOTZAHLEN] var tempSlot; for (var slots = 0; slots < grid.length; slots++) { mp.game.graphics.drawRect(grid[slots][0], grid[slots][1], sizeMul, sizeMul * yMul, 112, 128, 144, 254); mp.game.graphics.drawText(tempSlot = slots + 1, [grid[slots][0] - (sizeMul / 2) + 0.006, grid[slots][1] - (sizeMul / 2 * yMul)], { font: 7, color: [255, 69, 0, 254], scale: [0.3, 0.3], outline: true, }); } mp.game.graphics.set2dLayer(3); //SPRITES + ITEMANZAHL for (var currentItem = 0; currentItem < items.length; currentItem++) { if (items[currentItem][4] !== "null") { mp.game.graphics.drawSprite("itemimages", items[currentItem][0].toLowerCase(), grid[parseInt(items[currentItem][4] - 1)][0], grid[parseInt(items[currentItem][4] - 1)][1], rWidth / 8, rWidth / 5, 0, 255, 255, 255, 255); mp.game.graphics.drawText("(~y~" + items[currentItem][3] + "~s~)", [grid[parseInt(items[currentItem][4] - 1)][0] + (sizeMul / 2) - 0.008, grid[parseInt(items[currentItem][4] - 1)][1] + 0.05], { font: 0, color: [255, 255, 255, 255], scale: [0.25, 0.25], outline: true, }); } } mp.game.graphics.set2dLayer(4); //WENN MAUS ÜBER ITEM if (isMouseOverItem(pos[0], pos[1]) && dragItem === null) { mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY + 0.055, 0.14, 0.08, 0, 0, 0, 220); var hoverItemP = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3]]; //NAME mp.game.graphics.drawText("~g~" + hoverItemP[0], [pos[0] / screenX, pos[1] / screenY + 0.02], { font: 4, color: [255, 255, 255, 255], scale: [0.4, 0.4], outline: true, }); //BESCHREIBUNG mp.game.graphics.drawText(hoverItemP[1], [pos[0] / screenX, pos[1] / screenY + 0.04], { font: 4, color: [255, 255, 255, 255], scale: [0.35, 0.35], outline: true, }); //EINZELGEWICHT mp.game.graphics.drawText("~y~" + hoverItemP[2] + "g~s~ * " + hoverItemP[3] + "~s~ = ~y~" + hoverItemP[2] * hoverItemP[3] + "g", [pos[0] / screenX, pos[1] / screenY + 0.06], { font: 4, color: [255, 255, 255, 255], scale: [0.35, 0.35], outline: true, }); } //WENN MOUSE DOWN if (mouseLDown && dragItem !== null || mouseRDown && dragItem !== null ) { if (isMouseOverFreeSlot(pos[0], pos[1])) { mp.game.graphics.drawSprite("itemimages", items[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, rWidth / 8, rWidth / 5, 0, 100, 255, 100, 255); } else { mp.game.graphics.drawSprite("itemimages", items[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, rWidth / 8, rWidth / 5, 0, 255, 100, 100, 255); } } } }); function isMouseOverItem(cX, cY) { var x = cX / screenX; var y = cY / screenY; var a; var b; var c; for (var s = 0; s < 20; s++) { a = grid[s][0] - x; b = grid[s][1] - y; c = Math.sqrt(a * a + b * b); var invSlot = (s + 1); if (c < sizeMul / 2) { for (i = 0; i < items.length; i++) { if (parseInt(items[i][4]) === invSlot) { hoverItem = i; return true; } } } } } function isMouseOverFreeSlot(cX2, cY2) { var x = cX2 / screenX; var y = cY2 / screenY; var a; var b; var c; var isItemOnSlot = 0; for (var s = 0; s < 20; s++) { a = grid[s][0] - x; b = grid[s][1] - y; c = Math.sqrt(a * a + b * b); var invSlot = (s + 1); if (c < sizeMul / 2) { for (i = 0; i < items.length; i++) { if (parseInt(items[i][4]) === invSlot) { isItemOnSlot++; } } if (isItemOnSlot === 0) { actFreeSlot = s + 1; return true; } } } } mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, worldPosition, hitEntity) => { var cX = x / screenX; var cY = y / screenY; if (show) { //LINKE MAUSTASTE //RUNTER if (upOrDown === "down" && leftOrRight === "left" && mouseLDown === false) { mouseLDown = true; if (isMouseOverItem(x, y) && dragItem === null) { dragItem = hoverItem; oldDragSlot = items[dragItem][4]; items[dragItem][4] = "null"; } } //HOCH if (upOrDown === "up" && leftOrRight === "left" && mouseLDown === true) { mouseLDown = false; if (isMouseOverFreeSlot(x, y) && dragItem !== null) { items[dragItem][4] = actFreeSlot; oldDragSlot = null; dragItem = null; } else { if (dragItem !== null) { items[dragItem][4] = oldDragSlot; dragItem = null; } } } //RECHTE MAUSTASTE //RUNTER if (upOrDown === "down" && leftOrRight === "right" && mouseRDown === false) { mouseRDown = true; if (isMouseOverItem(x, y) && dragItem === null) { dragItem = hoverItem; items[hoverItem][3]--; if (items[hoverItem][3] === "0") { bufferItem = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3], items[hoverItem][4]] items.splice(items.indexOf(items[hoverItem]), 1); } } } //HOCH if (upOrDown === "up" && leftOrRight === "right" && mouseRDown === true) { mouseRDown = false; if (isMouseOverFreeSlot(x, y) && dragItem !== null) { items.push([items[dragItem][0], items[dragItem][1], items[dragItem][2], "1", actFreeSlot.toString()]); dragItem = null; } else { if (dragItem !== null) { items.push(bufferItem); bufferItem = null; dragItem = null; } } } } }); //items[userItems.IndexOf(item)][0] = iItem.Name; //items[userItems.IndexOf(item)][1] = iItem.Description; //items[userItems.IndexOf(item)][2] = iItem.Gewicht.ToString(); //items[userItems.IndexOf(item)][3] = item.Amount.ToString(); //items[userItems.IndexOf(item)][4] = item.Slot.ToString();