using System; using System.Collections.Generic; using System.Linq; using System.Text; using GTANetworkAPI; using ReallifeGamemode.Server.Entities; using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Factions.Medic; using ReallifeGamemode.Server.Models; using ReallifeGamemode.Server.Services; namespace ReallifeGamemode.Server.Wanted { public class Jail : Script { private static Dictionary Jailtime { get; set; } = new Dictionary(); //time in seconds public static void Check_PutBehindBars(Client client) { User user = client.GetUser(); if (user.JailTime > 0) { client.SetSharedData("blipColor", 4); client.RemoveAllWeapons(); client.Health = 100; client.Armor = 0; Random rnd = new Random(); int rndInt = rnd.Next(1, 3); if (rndInt == 1) NAPI.Player.SpawnPlayer(client, new Vector3(458.9842, -997.2126, 24.91485)); //send client to jail if (rndInt == 2) NAPI.Player.SpawnPlayer(client, new Vector3(459.696, -994.3766, 24.91486)); //send client to jail if (rndInt == 3) NAPI.Player.SpawnPlayer(client, new Vector3(458.3372, -1001.258, 24.91485)); //send client to jail Jailtime[user.Id] = user.JailTime; // 54 sec for each wanted star -> in total 45min for 50 Wanteds return; } if (user.Wanteds <= 0) return; foreach (var copClient in NAPI.Pools.GetAllPlayers()) { User cop = copClient.GetUser(); if (cop?.FactionId == 1 || cop?.FactionId == 3) { int jailTime = user.Wanteds * 54; if (cop.GetData("duty") && copClient.Position.DistanceTo2D(client.Position) <= 200 && (!copClient.HasData("isDead") || copClient.GetData("isDead") != true)) { using (var dbContext = new DatabaseContext()) { if (!client.HasData("isDead") || client.GetData("isDead") == false) { jailTime /= 2; } client.GetUser(dbContext).JailTime = jailTime; Jailtime[user.Id] = jailTime; // 54 sec for each wanted star -> in total 45min for 50 Wanteds client.GetUser(dbContext).Wanteds = 0; dbContext.SaveChanges(); } client.SetData("isDead", false); client.RemoveAllWeapons(); Random rnd = new Random(); int rndInt = rnd.Next(1, 3); if (rndInt == 1) NAPI.Player.SpawnPlayer(client, new Vector3(458.9842, -997.2126, 24.91485)); //send client to jail if (rndInt == 2) NAPI.Player.SpawnPlayer(client, new Vector3(459.696, -994.3766, 24.91486)); //send client to jail if (rndInt == 3) NAPI.Player.SpawnPlayer(client, new Vector3(458.3372, -1001.258, 24.91485)); //send client to jail client.TriggerEvent("onPlayerRevived"); MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == client.Name); Medic.RemoveTaskFromList(task); client.Health = 100; ChatService.SendMessage(client, "Du bist im Gefängnis für " + jailTime + " Sekunden."); ChatService.BroadcastFaction("~r~HQ: " + user.Name + " wurde ins Gefängnis geliefert.", new List() { 1, 3 }); } } } } public static void JailTimer() { System.Timers.Timer timer = new System.Timers.Timer(60000); System.Timers.Timer brakeOut = new System.Timers.Timer(10000); System.Timers.Timer jailIn = new System.Timers.Timer(2500); timer.Start(); brakeOut.Start(); jailIn.Start(); timer.Elapsed += Timer_Elapsed; brakeOut.Elapsed += BrakeOut_Elapsed; jailIn.Elapsed += JailIn_Elapsed; } private static void JailIn_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { foreach (var player in NAPI.Pools.GetAllPlayers()) { User user = player.GetUser(); if (user != null && !Jailtime.ContainsKey(user.Id)) { foreach (var copPlayer in NAPI.Pools.GetAllPlayers()) { User cop = copPlayer.GetUser(); if (cop.GetData("duty") && copPlayer.Position.DistanceTo2D(player.Position) <= 500 && (!copPlayer.HasData("isDead") || copPlayer.GetData("isDead") != true)) { if (player.Position.DistanceTo2D(new Vector3(458.9842, -997.2126, 24.91485)) <= 7) { if (player.Position.DistanceTo2D(copPlayer.Position) < 5) { Check_PutBehindBars(player); } } } } } } } private static void BrakeOut_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { foreach (var player in NAPI.Pools.GetAllPlayers()) { User user = player.GetUser(); if (user != null && player.Position.DistanceTo2D(new Vector3(458.9842, -997.2126, 24.91485)) > 7 && Jailtime.ContainsKey(user.Id)) { using (var dbContext = new DatabaseContext()) { user = player.GetUser(dbContext); user.JailTime = 0; user.GiveWanteds(null, 50, "Knast-Ausbruch"); dbContext.SaveChanges(); Jailtime.Remove(user.Id); } } } } private static void Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { foreach (var player in NAPI.Pools.GetAllPlayers()) { User user = player.GetUser(); if (Jailtime.ContainsKey(user.Id)) { if (user.JailTime <= 0) { player.Position = new Vector3(461.7256, -988.6035, 24.91487); Jailtime.Remove(user.Id); return; } if (user.JailTime > 0) { using (var dbContext = new DatabaseContext()) { player.GetUser(dbContext).JailTime -= 60; dbContext.SaveChanges(); } player.Health = 100; } } } } [RemoteEvent("setPrisonerFree")] public void Release_Jail(Client cop, string client) { Client player = ClientService.GetClientByNameOrId(client); if (player == null) return; User user = player.GetUser(); if (Jailtime.ContainsKey(user.Id)) { Jailtime.Remove(user.Id); using (var dbContext = new DatabaseContext()) { player.GetUser(dbContext).JailTime = 0; dbContext.SaveChanges(); } player.Health = 100; player.Position = new Vector3(461.7256, -988.6035, 24.91487); foreach (var copPlayer in NAPI.Pools.GetAllPlayers()) { User copUser = copPlayer.GetUser(); if ((copUser.FactionId == 1 || copUser.FactionId == 3)) { ChatService.SendMessage(copPlayer, "~r~HQ: Beamter " + cop.Name + " hat " + user.Name + " aus dem Knast entlassen."); } } } } } }