using reallife_gamemode.Model; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; namespace reallife_gamemode.Server.Entities { public class FactionRank { [Key] public int Id { get; set; } public string RankName { get; set; } public int Order { get; set; } public int FactionId { get; set; } public Faction Faction { get; set; } public Faction GetFaction() { using (var context = new DatabaseContext()) { return context.Factions.FirstOrDefault(f => f.Id == FactionId); } } } }